Reputation roleplay is boring

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triska
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Reputation roleplay is boring

#1 Post by triska » Thu Oct 23, 2008 5:17 am

As a regular visitor of Arborea after doing her thing when she does it Triska likes to sharpen/rest/socialise at the market and also its a good way to meet the new people that come visit the area to do the jobs to get the gold and experience as they are starting their lives in Forostar.

What is now becoming very tiresome is the fact that some people just cant be bothered to correct thier reputation when something happens and they stand or sit at the market and drag others reputations down and then just go off and mix again with the people that are giving them the bad reuptations and the ones like Triska are the ones suffering because of it.

She has talked to one of the people concerned even sent a mail and the response was negative so when that person arrives at wherever Triska is Triska has to leave or suffer the consequenses. The person with the bad reptation enjoys the company which Triska cannot then enjoy or she has to pay volog/sell all over to get her reputation good again.

The other tiresome thing about it also it that her reputation with the city is dependant on doing the selling at the shops and paying Volog silly amounts of coins and then she goes to visit the asral Priest to be told her Karma is horrible and do someting about it and soon.

Whilst the reputation rasing lowering is good roleplay its really boring having to do the same ole thing day in and day out just because other players simply dont want to or will not.
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tessa
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Re: Reputation roleplay is boring

#2 Post by tessa » Thu Oct 23, 2008 6:53 am

I have no idea how it could be done, but it sounds like the people who do things to get low reputation and just don't care should be given heavier repercussions, while trying to avoid making people like Triska suffer because of other people's apathy. But I don't like the idea of removing it because some players are just too apathetic or lazy to care about the effects of their roleplay.

Also, just so you know, reputation and Asral karma are two different things. Asral's ideal karma is actually evil, so doing good things like giving coins to Volog will probably push your karma in the wrong direction as far as Asral is concerned, unless your karma is too evil (which is likely not the case).

I'm fairly confident it's possible to maintain an ideal aura with Asral while keeping a high reputation in Arborea, but it's probably something left to be figured out ICly instead of explained OOCly.

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Re: Reputation roleplay is boring

#3 Post by sun » Thu Oct 23, 2008 10:31 am

I have seen Asral clerics sitting around at the market place with horrible reputation, and nobody ever seemed to care. I think it would be a nice thing if Arborea guards would start to push those with bad reputation into the dirt, following them around, giving glaring comments etc. Maybe even some NPC's should drag them away in a different direction while some people are cheering the background.

EDIT: And when it comes to clerics, or resprected people of a city, having bad rep should probably cause trouble at home too. Like, forbidding them into their guild halls as long as their rep is down.

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Re: Reputation roleplay is boring

#4 Post by triska » Thu Oct 23, 2008 12:21 pm

Sun said
I think it would be a nice thing if Arborea guards would start to push those with bad reputation into the dirt, following them around, giving glaring comments etc. Maybe even some NPC's should drag them away in a different direction while some people are cheering the background.
Thanks Sun I think thats a good idea , make them feel unwelcome un loved and maybe they will get off the bottoms and sort it.
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Re: Reputation roleplay is boring

#5 Post by Herst » Thu Oct 23, 2008 2:05 pm

Perhaps Triska could also start a rebellion against them within the city.

After all, It will take some sort of IC action to get them to pay attention.

They will be unaffected as long as they can sit there and be like "uh, dood lezz go kill some trollz lol" and nothing IC happen to them.

Perhaps the judge should try to motivate them as well? If they don't want to be agree to his/her terms he can always banish them from the city.

But Suns idea is great, by the way.,

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Re: Reputation roleplay is boring

#6 Post by triska » Thu Oct 23, 2008 3:44 pm

Herst said
Perhaps Triska could also start a rebellion against them within the city.

After all, It will take some sort of IC action to get them to pay attention.
She has done , she has told one or two but one in particular in a nice way, then in a direct way, then in a mail, and is now ignoring her and walking out when she walks in .

She is alreay starting to get hoping ic mad about it already but feels like shes the only one that cares.
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Re: Reputation roleplay is boring

#7 Post by Herst » Thu Oct 23, 2008 5:02 pm

Perhaps you pinpointed the problem already.

Triska could be the only one that cares.

Who knows?

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Re: Reputation roleplay is boring

#8 Post by isengoo » Thu Oct 23, 2008 6:24 pm

I think the main problem here is that there are only two real ways to gain reputation, both of which are repetitive and boring. If people got reputation in Arborea (or anywhere, for that matter) for killing monsters which the city deemed a threat (or doing odd jobs, as I suggested in my thread), then it wouldn't be an issue. It makes sense to me that ridding Forostar of evil beasties that would do Arborea harm should raise one's status in Arborea.

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Re: Reputation roleplay is boring

#9 Post by Herst » Thu Oct 23, 2008 8:02 pm

Well, there is also a difference between caring and not being able to do much about it.

I know I care about my reputation, but most of the time it is hard to do much about it, due to other things. This doesn't mean I do not care though, and that I do not try to do things to raise it. Of course, sometimes the reason I can not do much about mine, is the same reasons Triska listed.

Doesn't your reputation improve in Arborea from killing Darkelves in the sewers though? That is at least one mob to start with if this is true.

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Re: Reputation roleplay is boring

#10 Post by tessa » Thu Oct 23, 2008 10:29 pm

isengoo wrote:I think the main problem here is that there are only two real ways to gain reputation, both of which are repetitive and boring. If people got reputation in Arborea (or anywhere, for that matter) for killing monsters which the city deemed a threat (or doing odd jobs, as I suggested in my thread), then it wouldn't be an issue. It makes sense to me that ridding Forostar of evil beasties that would do Arborea harm should raise one's status in Arborea.
The problem about this is most people that go ogre and troll hunting don't do it for Arborea, they do it to train their skills and stats. And I don't really like the idea of rewarding people who live in monster camps all the time. That puts a disadvantage to people that actually try to RP back in town or find other things in the mud to do than hack and slash from one monster area to the next.

There's a lot of other ways to gain reputation in Arborea, especially as an Asralite. But it requires a little effort on the player's part to discover and complete.

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Re: Reputation roleplay is boring

#11 Post by isengoo » Fri Oct 24, 2008 2:42 am

Well, first of all, Elvandar already has such a system in place with scalps, so it's not so far of a stretch to imagine such a system in place for Arborea. I also don't understand your disdain for hack'n'slashers, when they comprise a decent portion of the Geas playerbase.

You say that the people who kill monsters don't do it for Arborea, but that is absurd. Firstly, and simply, you can't claim to know what they are thinking. More importantly, if there was an avenue open for them to roleplay that option more fully (let's say turning in heads to Kelric or something similar) with real, tangible rewards (raised reputation, maybe titles?), you certainly can't say that they wouldn't do that. I for one would jump all over that, because it sounds fun as hell.

In closing, iunno lol.

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tessa
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Re: Reputation roleplay is boring

#12 Post by tessa » Fri Oct 24, 2008 4:00 am

isengoo wrote:You say that the people who kill monsters don't do it for Arborea, but that is absurd. Firstly, and simply, you can't claim to know what they are thinking.
Except most of them admit that they only do it to get stronger or get better with their sword. When asked if they're killing goblins to save villagers that might fall victim to them, they're like, "What? Any villagers that go to the gob camp are dumb. I never see them outside of Bandama anyway. I'm just going there to train."

My problem isn't with people that go out and fight, it's with people that say "I don't care if my god likes what I do or not, I don't care if my karma sucks, I don't care if npcs aren't actually mindless and lifeless, just give me a sword so I can go get some xp".
Well, first of all, Elvandar already has such a system in place with scalps, so it's not so far of a stretch to imagine such a system in place for Arborea.
More importantly, if there was an avenue open for them to roleplay that option more fully (let's say turning in heads to Kelric or something similar) with real, tangible rewards (raised reputation, maybe titles?), you certainly can't say that they wouldn't do that.
It doesn't give monetary rewards or a competition list, but I think people might be overlooking the Asral pit.

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Re: Reputation roleplay is boring

#13 Post by Drake » Fri Oct 24, 2008 4:18 am

tessa wrote:It doesn't give monetary rewards or a competition list, but I think people might be overlooking the Asral pit.
If you mean for gaining reputation, there's more than just that or the other few things mentioned in this thread.
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Re: Reputation roleplay is boring

#14 Post by krelji » Fri Oct 24, 2008 4:32 am

isengoo wrote:Well, first of all, Elvandar already has such a system in place with scalps, so it's not so far of a stretch to imagine such a system in place for Arborea.
Well, I don't think that adding such a system to Arborea was suggested with another
method to improve your reputation in mind. Turning in scalps is a cash cow which
allows chars to earn lots of coins without having to slow down with their regular
schedule. Claiming that it might open an avenue for more roleplay, I'd like to ask:
"How?" I'd rather not see a lot more chars who define themselves about how many
mobs they can kill in 5 minutes. Geas doesn't just consist of sociopathic brainless
warrior types, and if anything we could need some more real jobs for our chars.
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Re: Reputation roleplay is boring

#15 Post by isengoo » Fri Oct 24, 2008 2:04 pm

Nor does it need to consist of just those types. There will always be those types, certainly, but what everyone does with their character is up to them.

A simple question - why wouldn't any city on Forostar have a system whereby adventurers could rid the world of dangerous monsters (which surely make the city less safe)? And why wouldn't such a system show that person to be reputable in that city? After all, they are vouchsafing the city's existence! A noble a deed as any, in these dark times.

Of course, one might say that this is catering to the hack'n'slash crowd. To that I say, so what? People who prefer to not kill monsters have other, less dangerous avenues by which to gain reputation. I am simply claiming that these avenues are exceedingly boring. Give hack'n'slashers a tangible reason to hack'n'slash, and the problems go away.

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Re: Reputation roleplay is boring

#16 Post by sun » Fri Oct 24, 2008 6:24 pm

isengoo wrote:Give hack'n'slashers a tangible reason to hack'n'slash, and the problems go away.
Or simple ban them all, and the problems go away.

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Re: Reputation roleplay is boring

#17 Post by Herst » Fri Oct 24, 2008 6:40 pm

sun wrote:
isengoo wrote:Give hack'n'slashers a tangible reason to hack'n'slash, and the problems go away.
Or simple ban them all, and the problems go away.
You could also say ban the few that complain, and the problems go away as well.

I don't see this as a good solution at all though.

Also, I only see a select few people that HnS without any RP at all. Most people actually do have good reasons for their actions, and int a world were conflict is rampant, you need to be able to defend yourself.

Either way, this is off subject again.

On Topic: I agree most cities should have other ways to cater to every type of character that in that area. On the other hand, this would probably take a long time to come up with good ideas and suggestions and then implemented.

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Re: Reputation roleplay is boring

#18 Post by sun » Fri Oct 24, 2008 6:45 pm

Herst wrote:You could also say ban the few that complain, and the problems go away as well.
I'd rather just ban powergamers / hack'n slashers. They are simply useless. No mercy or second thoughts necessary.

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Re: Reputation roleplay is boring

#19 Post by krelji » Fri Oct 24, 2008 6:54 pm

isengoo wrote:A simple question - why wouldn't any city on Forostar have a system whereby adventurers could rid the world of dangerous monsters (which surely make the city less safe)? And why wouldn't such a system show that person to be reputable in that city? After all, they are vouchsafing the city's existence! A noble a deed as any, in these dark times.

Of course, one might say that this is catering to the hack'n'slash crowd. To that I say, so what? People who prefer to not kill monsters have other, less dangerous avenues by which to gain reputation. I am simply claiming that these avenues are exceedingly boring. Give hack'n'slashers a tangible reason to hack'n'slash, and the problems go away.
I really don't mind if chars get a small reward for keeping the cities safe, but it
shouldn't be a cash cow as it currently appears to be the case in Elvandar. I never
tried it myself, because my char already earns enough money, and I know better
ways to waste my time in the mud. If such a system was being implemented for
Arborea, then I'd hope that they'd put a cap on how much you can earn per day,
week or month.

If you're getting bored from Hack&Slay, then this suggestion won't stop you from
getting bored. Killing heaps of mobs on a more or less constant basis is boring,
especially once you learned how to kill them quickly and efficiently. As you might
guess I am not part of the Hack&Slay faction, and I have yet to get bored of what
I'm doing. Considering that my char is perhaps among the oldest in game when it
comes to online time (he's older than 435 days already) I must be doing something
right I guess.
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Re: Reputation roleplay is boring

#20 Post by gojin » Fri Oct 24, 2008 10:17 pm

Concerning people with poor reputation sitting and rping... Are you saying its poor roleplay on their part to come to the crossing? And where does it say that someone should strive for a good reputation? Its the choice of the po to have good/poor rep and it shouldnt be assumed that the char has a bad rep because of poor roleplay.

Personally I feel its poor roleplay to go out of your way(killing specific npcs) to manipulate your reputation. Just play your char how you want and whatever reputation you end up with is just part of the atmosphere.

That also means if someone you dont want to hang around comes by let him/her know you do not want him/her around, tell them, show them, beat them over the head with it. Roleplay it.
My problem isn't with people that go out and fight, it's with people that say "I don't care if my god likes what I do or not, I don't care if my karma sucks, I don't care if npcs aren't actually mindless and lifeless, just give me a sword so I can go get some xp".
My big problem with the religious system in Geas is that I feel it does not allow for a non-devout follower of a god. You are nearly forced to play as a Cleric minded holyier than thou char. Why cant someone disagree with something their god says/does? "The existence of Gods in Geas cannot be denied" Ok... but why cant someone disagree with something their god says/does? Seriously, some people might not find one of the 7 Geasian gods' philosophy 100% inline with the char they want to play so give them a little wiggle room. That is unless you want it officially stated somewhere that you have to play a char that follows x god verbatem.

As for Karma: Its imperfect. You could not possibly code it to where every action your char commits affects its karma(which would be best). And as an imperfect system it promotes what I mentioned before; going out of your way and doing things that your char wouldnt normally do just to manipulate its karma. Repeatedly giving coins to beggars is tantamount to abusing code IMO.

How to change this? My suggestion would be to not place such an emphasis on it and make karma checks more difficult. What is the point of reputation if clerics machine gun out karma checks the second they step into a room?
my char is perhaps among the oldest in game when it
comes to online time (he's older than 435 days already)
Damn..

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