as long as there are characters that he feels for strongly and he can interact with, I think I won't get tired of him.
Interaction is very important. I was thinking of how it would be to roleplay a powerless character, for example just a merchant and consistently stick to this concept (avoid combat perhaps as well etc..)
One big problem is that certain character concepts depend on other characters a lot more than other concepts. If you'd limit yourself to i.e. avoid combat, you would lose a lot of what is "doable" for this character. If you do not set this restriction you can just go and spend some time fighting something. (And "resozialize" with other characters later.) Or even better, go fight together.
I think @Naga played a similar concept more or less - don't think he was a big fighter. He seems to have finally come into a situation with no easy "pull out" option, at least for him. Perhaps it would have been different if there would have been more "supporting" characters, but I can understand that this is difficult.
Anyway, without combat you'd depend a lot more to socialize or otherwise interact with playercharacters, otherwise some IC actions would be meaningless. Simply because the whole combat side more or less suddenly plays a smaller role.
I think players are a bit too quick at disposing character concepts in general. I am not exempt from this at all.
There were notes about permadeath "legendary" characters here - fine. The characters were famous, and then gone.
But - how many notes were written about continuing to play instead?
I do very well understand that it is a lot easier to abandon characters, especially when you find yourself in situations you don't enjoy at all. From all the situations playing MUDs, the by far worst one was when I once found myself in the middle of IC struggles between different characters within the same guild. All was nicely roleplayed, all sticked IC, so it was no OOC problem in the slightest, even though there was intense IC pressure and conflict between the participating characters.
But my character suddenly was used in that struggle, and I did not see it coming before. It took me completely by surprise OOCly. My character concept was quite "low conflict" in most situations, and all of a sudden I'd have to deal with "backstabbing with words", appeasing different characters. It was not an easy atmosphere.
If I would have known about this beforehand, I could have prepared, but the way it turned out felt a lot as if I just walked on the floor in a dungeon, and suddenly the floor collapsed, sending me into a trap. (This is an
extreme depiction - in reality I more just felt as if I don't want to play that character concept anymore, hence I stopped it). As comparison, before and after that I had characters who had absolutely no problem to interact with these other characters, both in the guild and outside.
I guess my point here is that it is better to see if old characters could
continue to play, rather than them being discarded and abandoned (because this is the easier route), otherwise you'd might just end up being
frustrated about a game.
Best race: halflings.