luminier wrote:From what I understand from the thread "War, death, and the meaning of life." not many people like how Crusaders roleplay.
luminier wrote:Ferranifer, in my shoes would you just not have Mona hunted? Why can it not be mended that she is removed from the Asral guild? Why must it fall on me that I make a decision that is blatantly against my roleplay to fix a situation when there is a answer that actually fits in with everyones roleplay?
ferranifer wrote:What can I say, congratulations on destroying Mona's character and winning the mud.
ferranifer wrote:It's quite funny, because I would say it is stuff like your fanatical interpretation of the game code's intentions what made Fernao want to leave.
ferranifer wrote:Feel free to report me for sparing the lives of an awful lot of Satho enemies over the years. I will give you logs if you want.
ferranifer wrote:As posted on the other thread, it was fully within his control and intentions to accomplish what he has.
My whole point about this topic (and the one about war too) is that if you guys really wanted to prevent any of these actions, you could have easily done it. For me, "good" roleplay is just not enough of a reason for doing certain things.
It's not about the actions being justified IC or not. They certainly are. It's about the actions being necessary OOC, since they greatly affect other people's ability to play.
ferranifer wrote:"The full meaning of joining/leaving the Crusade". What do you want, an erase character button on gquit? Seriously, it's a freaking game. I understand the IC need to punish someone that leaves a guild and the OOC need to have deterrents against guild hopping. But do you really need to make sure that a person that leaves a guild just cannot do anything else anymore ever again?
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