Re: Rping Deaths
Posted: Tue Jul 29, 2014 6:10 am
So what would be a 'good' way to handle closure of a guild conflict or war? Also, new topic maybe?
Official Forum of Geas.
well I don't really want to get into that topic, and there are already plenty of open topics about that already.ferranifer wrote:So what would be a 'good' way to handle closure of a guild conflict or war? Also, new topic maybe?
No offence taken, I just wanted to express some of my feelings.mazarmormuk wrote:i didnt mean to offend you, luminier, and i think we both agree that war wasnt the best roleplayed situation from both sides.
however, i did chose it because it was mentioned before, could have taken other examples, too.
insects attacking the gate, you die as asral cleric..does that mean you stay off the fight and let arborea fall?
sathonites going for elvandar, you as tanielite...
dying deep in a mine on thursday evening losing all your stuff, is reattacking a faux-pas?
sometimes you need to play something else than the groan, tremble and staying off the battle, which doesnt mean it isnt a role you still play
Is it? This is something that always bothered me a little. There are IC consequences for death. Your character actually does become weaker and even though it's up to the players to roleplay feeling or being weaker because the game shouldn't roleplay how you feel, the fact is that your character is exactly this much weaker. If you go to a dangerous place while being weak, then your character is being stupid. At that point, you are roleplaying AND playing being stupid, which is not necessarily bad roleplay. The roleplaying is just implicit in your actions.luminier wrote:I think no matter how rough and tough you think you character is, death should still be roleplayed. The fact that you can die and come back to life in Geas is simply a convenience for the player and shouldn't be taken for granted OOC or IC.