nice

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Delmon
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Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

nice

#1 Post by Delmon » Sat Oct 29, 2011 10:20 am

Hey,

When I logged on I found a crusader and we fought! I appreciate the quick response by that crusader.

Thanks

Blizt
Hero
Posts: 263
Joined: Thu Sep 15, 2005 12:14 pm
Location: Tennessee

Re: nice

#2 Post by Blizt » Sat Oct 29, 2011 11:26 am

You said you found the Crusader.

Maybe he should be thanking you.

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Angeal
Beginner
Posts: 17
Joined: Sun Feb 21, 2010 5:18 am
Location: Winnipeg, Manitoba, Canada

Re: nice

#3 Post by Angeal » Sat Oct 29, 2011 2:14 pm

yea thanks delmon! it was great up until i got fucking face raped lmao.

Delmon
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Posts: 751
Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

Re: nice

#4 Post by Delmon » Sat Oct 29, 2011 7:24 pm

Just so everyone knows, when I log on I usually hang around virle (these days)... would like to see more people.

Delmon
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Posts: 751
Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

Re: nice

#5 Post by Delmon » Sat Nov 12, 2011 1:03 am

shout out to ram. I appreciated the fight. :wink:

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luminier
Overlord
Posts: 2732
Joined: Wed Jul 25, 2007 11:40 pm
Location: Manitoba Canada

Re: nice

#6 Post by luminier » Sat Nov 12, 2011 3:21 am

I hear that Luminier guy is the most fun.
The right man in the wrong place can make all the difference in the world.

Delmon
Champion
Posts: 751
Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

Re: nice

#7 Post by Delmon » Sat Nov 12, 2011 9:56 pm

I thought you quit.

The point of the shoutout is to say hey, there's like 6-10 max people on when I log on so I appreciate when a player decides to rp well and fight a more experienced/skilled/recovered character. I can't really get into cities so my fun comes from others finding me around virle/western plains. It's a good location and I'm not really looking to -kill- characters.

I'm a little wary of fighting it out with luminier with my elf. The fact is, where I am fighting is not ideal against a one-hit crit character. My hits whittle down allowing for escape, while a one hit crit does not allow for an escape. So not sure I'll fight you given that you have far higher stats/skills than delmon and chance of death is fairly high and you can far too easily escape if by luck Delmon comes on top.

Delmon
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Posts: 751
Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

Re: nice

#8 Post by Delmon » Wed Nov 16, 2011 2:01 am

shout out to Blizt for a) being a bastard for joining the crusade and b) thanks for the fight- I like the fact that neither of us died.

I've been playing a little late night game of wait at virle, no one shows up, ok... "kill all the villagers!!!! :twisted: "

Someone had to do something! Looks like after a couple failed attempts at stopping the killer, the crusaders finally sent a bulky veteran to get the job done.

Blizt got me 1st time to retreat slightly preemptively, 2nd time I got him to retreat, and third time I got to very bad shape him not so good shape so I pulled away completely. That's seems pretty fair enough and works with the rp.

Orodreth
Journeyman
Posts: 73
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Re: nice

#9 Post by Orodreth » Wed Nov 16, 2011 4:18 pm

That sounds fun as hell Delmon. I also agree that one hit crit fights are super boring.

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luminier
Overlord
Posts: 2732
Joined: Wed Jul 25, 2007 11:40 pm
Location: Manitoba Canada

Re: nice

#10 Post by luminier » Wed Nov 16, 2011 8:40 pm

Luminier

-jackass
-boring

*the list from what I have heard from people over the last few months continues...
The right man in the wrong place can make all the difference in the world.

Blizt
Hero
Posts: 263
Joined: Thu Sep 15, 2005 12:14 pm
Location: Tennessee

Re: nice

#11 Post by Blizt » Thu Nov 17, 2011 12:05 am

Well, the intention was to take you alive.

Failure is fun.

adanath
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Location: Lynchburg, VA

Re: nice

#12 Post by adanath » Fri Nov 18, 2011 4:49 pm

Sneaky Elf, Adanath no can finds.

Delmon
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Re: nice

#13 Post by Delmon » Fri Nov 18, 2011 7:23 pm

Go for stunmode and I'll try and fight you Adanath. :mrgreen:

Blizt
Hero
Posts: 263
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Location: Tennessee

Re: nice

#14 Post by Blizt » Sun Nov 20, 2011 2:22 am

Orodreth wrote:That sounds fun as hell Delmon. I also agree that one hit crit fights are super boring.
Fun? Yes it is. We can go a few rounds, if we ever see each other ;)

Skragna
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Re: nice

#15 Post by Skragna » Mon Nov 21, 2011 1:14 pm

Delmon [male darkelf] is here.
axe
You draw your large heavy great-ax from your belt
stunmode
You'll fight until your enemy is unconscious.
aim at head
You'll try and hit the head.
cleave delmon
(cleave text here, can't remember it and don't want to log in to get it...)
The force of the blow knocks Delmon [male darkelf] unconscious!
slid
You slide your large heavy great-ax into your sheath.
arrest delmon
You'll take Delmon [male darkelf] with you.


Like that, Delmon? :P

Though more likely the fight will end with me bleeding like a stuck pig on your spear.

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luminier
Overlord
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Joined: Wed Jul 25, 2007 11:40 pm
Location: Manitoba Canada

Re: nice

#16 Post by luminier » Tue Nov 22, 2011 4:13 am

More like......

Skragna tries to wildly cleave at Delmon!
Skragna misses!
Skragna thinks to himself .oO(shouldve listened to Luminier more)

Delmon begins to open some kind of can!
Delmon shows you the can.
This is a can with the label "WHOOP ASS" on it. It looks very intimidating.
The right man in the wrong place can make all the difference in the world.

Drayn
Hero
Posts: 439
Joined: Sun Aug 07, 2011 4:09 pm

Re: nice

#17 Post by Drayn » Tue Nov 22, 2011 8:17 am

I looked for the like button on luminiers post then remembered this isn't facebook. I'll just have to post

Like!

Mogwai
Veteran
Posts: 110
Joined: Thu Dec 03, 2009 12:15 pm

Re: nice

#18 Post by Mogwai » Tue Nov 22, 2011 6:16 pm

I wish there was a "like post" function too...

I completely agree with Luminier on this one

Skragna
Champion
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Joined: Wed Sep 23, 2009 5:48 am

Re: nice

#19 Post by Skragna » Tue Nov 22, 2011 9:58 pm

I did mention the fight was more likely to end with me all dead on his spear. But nothing will ever replicate the feeling I got when I sliced him in half with Brainseeker.

Delmon
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Posts: 751
Joined: Sat Jun 16, 2007 2:19 pm
Location: USA

Re: nice

#20 Post by Delmon » Thu Jan 05, 2012 12:19 am

Ideas for Lilith: make it so all of ironhold, rather than attack on sight their pc allies, invite them into a team. 8)

The stumbling hideous neuter giant zombie smashes its spiked giant
club at your torso, crashes against your tunic and bruises your torso
severely, leaving an open wound.
Your wounds start to bleed.
gore
You're not ready yet.
>
somersault
You are not ready yet.
>
hp
You are physically not in a good shape and mentally not feeling very well.
You are bleeding.
You are somewhat alert and you are breathing slightly faster.
>
gore
You're not ready yet.
>
somersault
You are not ready yet.
>
gore

The stumbling hideous neuter giant zombie kicks with its putrid left
foot at your left arm, slashes through your tunic and cuts through your
skin.
You're not ready yet.
>
nw
You travel a short distance northwest.
This is a dirty, derelict road. Formerly it lead to the Isyanyr forest,
where the people of this town lumbered trees, but now it is covered with
debris and partly overgrown by vegetation until it can barely be identified
as a path. The mountain of IronHold rises to the west, with a large
building and a watch tower on its top. Ruined houses line the road, which
continues east to the forest and northwest to the marketplace.
There are three obvious exits: east, southeast[r], northwest[r].
Two big spiked clubs, a bronze coin, three copper coins, a heavy iron
warhammer, a leather loincloth and an ornamented war mace.
> Very fresh and deep tracks of a giant zombie leading southeast, coming from northwest.
The stumbling hideous neuter giant zombie stumbles in from southeast.
The stumbling hideous neuter giant zombie attacks you.
nw
Not so quick.
Wait a bit.
>
nw
Not so quick.
Wait a bit.
>
You feint an attack with your short silver spear at the stumbling hideous
neuter giant zombie's putrid right hand. As your enemy tries to defend
itself, you suddenly shift your attack, which leaves its defences open to
your next attack.

You smash your short silver spear at the stumbling hideous neuter
giant zombie's putrid right hand and wound it slightly.
Your wounds bleed very heavily, don't ignore this!
e
You travel a short distance east.
This is a dirty, and somewhat derelict road. Formerly it lead to the
Isyanyr forest to the southeast, where the people of this town lumbered
trees, but nowadays it is covered with debris and partly overgrown by
vegetation, making it hard to identify it as a path. The mountain of
IronHold rises to the west, with a large building and a watch tower on its
top. Ruined houses line the road, which continues southeast to the forest
and west to the marketplace. The entrance to a guard tower is just north of
here and there is a sign right next of this path here.
There are two obvious exits: north, west.
Two giant female spiders, a stinking black-haired male goblin (riding on a
spider), two stinking hairy male gnolls and a wide-mouthed stinking male
goblin (riding on a spider).
>The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The wide-mouthed stinking male goblin attacks you.
The stinking black-haired male goblin attacks you.
e
You turn to attack the wide-mouthed stinking male goblin.

There is no such obvious exit east.
>
You successfully block the wide-mouthed stinking male goblin's smash and
immediately launch a counterattack.
The stinking black-haired male goblin orders the giant female spider to
attack you.
The giant female spider attacks you.

The stinking black-haired male goblin smashes his wooden torch at your
left arm, shatters your tunic and bruises your left arm slightly.
The wide-mouthed stinking male goblin shouts in Dark Speech: HELP!
The stinking black-haired male goblin shouts in Dark Speech: HELP!
n

You thrust your short silver spear at the wide-mouthed stinking male
goblin's right hand, penetrate his gloves and drill it very deep into his
right hand, causing a nasty, deep wound.
You pierce your short silver spear deep into the wide-mouthed stinking
male goblin's right hand and leave a gaping wound.
The wide-mouthed stinking male goblin screams loudly!

The wide-mouthed stinking male goblin's wounds start to bleed.
You travel a medium distance north.
At the entrance of a watchtower. Strangely enough cobwebs cover the
basement of this tower. There is a table in the northwestern corner with a
board above it. A small, slanted ladder leads down into a dark cellar and a
narrow staircase leads eastup to some kind of fortification at the
citywall.
There are three obvious exits: eastup, south, down.
A calm burly male gnoll and five stinking hairy male gnolls.
>
n
The giant female spider scuttles in from south.
The wide-mouthed stinking male goblin rides in.
The giant female spider scuttles in from south.
The stinking black-haired male goblin rides in.
The wide-mouthed stinking male goblin attacks you.
The giant female spider attacks you.
You attack the giant female spider.
The stinking black-haired male goblin attacks you.
You attack the stinking black-haired male goblin.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
There is no such obvious exit north.
>
The giant female spider snaps with its mandibles at your left hand,
crunches into your gloves and drills it slightly into your left hand.
The calm burly male gnoll nods thoughtfully.
d
The calm burly male gnoll attacks you, supporting the giant female spider!
Damned! Your enemy is fast and blocks your way.
Try again!
>
The calm burly male gnoll smashes his battered longsword at your right
arm, slashes through your tunic and cuts into your right arm.
d
You travel a very short distance down.
This cellar area is covered with cobwebs and is probably some kind of a
breeding place for large spiders. A ladder leads upwards.
There is one obvious exit: up.
Three giant female spiders.
>The giant female spider scuttles in from up.
The wide-mouthed stinking male goblin rides in.
The giant female spider scuttles in from up.
The stinking black-haired male goblin rides in.
The wide-mouthed stinking male goblin attacks you.
The giant female spider attacks you.
You attack the giant female spider.
The stinking black-haired male goblin attacks you.
aid me
You attack the stinking black-haired male goblin.
You can't do that because you are busy fighting.
>
aid me

The giant female spider snaps with its mandibles at your right leg, but you
dodge its attack.
u
You can't do that because you are busy fighting.
>Damned! Your enemy is fast and blocks your way.
Try again!
>The wide-mouthed stinking male goblin is bleeding heavily!


The giant female spider snaps with its mandibles at your abdomen, but you
dodge its attack.
spinkick
You jump up high into the air...
Spinning around you kick the stinking black-haired male goblin hard
with your foot and bruise his right hand severely, leaving an open
wound.
The stinking black-haired male goblin's wounds start to bleed.
You knock your enemy's weapon out of his hands.
Spinning around you kick the wide-mouthed stinking male goblin hard
with your foot and bruise his right hand severely, leaving an open
wound.
Spinning around you kick the giant female spider hard with your foot
and wound it slightly.
The giant female spider's wounds start to bleed.
You lose your balance and fall down to the ground.
>Your wounds bleed very heavily, don't ignore this!
The wide-mouthed stinking male goblin shouts in Dark Speech: HELP!
flickup
The stinking black-haired male goblin takes a wooden torch.
You twist your body and slam the heels of your hands against the ground
launching yourself to your feet.
>The stinking black-haired male goblin orders the giant female spider to
attack you.
The stinking black-haired male goblin is bleeding.

l

The giant female spider snaps with its mandibles at your abdomen, but you
dodge its attack.
The stinking black-haired male goblin orders the giant female spider to
attack you.

The stinking black-haired male goblin swings his right fist at your right
arm, but your tunic deflects all damage.
This cellar area is covered with cobwebs and is probably some kind of a
breeding place for large spiders. A ladder leads upwards.
There is one obvious exit: up.
Five giant female spiders, a stinking black-haired male goblin (riding on a
spider) and a wide-mouthed stinking male goblin (riding on a spider).
The stinking black-haired male goblin is fighting you.
The giant female spider is fighting you.
The wide-mouthed stinking male goblin is fighting you.
>The giant female spider scuttles up.
The wide-mouthed stinking male goblin rides up.
The stinking black-haired male goblin wields a torch in his left hand.
The giant female spider's wounds stopped bleeding.

u
You turn to attack the wide-mouthed stinking male goblin.

You travel a very short distance up.
At the entrance of a watchtower. Strangely enough cobwebs cover the
basement of this tower. There is a table in the northwestern corner with a
board above it. A small, slanted ladder leads down into a dark cellar and a
narrow staircase leads eastup to some kind of fortification at the
citywall.
There are three obvious exits: eastup, south, down.
A calm burly male gnoll, a giant female spider, five stinking hairy male
gnolls and a wide-mouthed stinking male goblin (riding on a spider).
The wide-mouthed stinking male goblin is fighting you.
>The calm burly male gnoll attacks you.
The giant female spider scuttles in from down.
The stinking black-haired male goblin rides in.
The giant female spider attacks you.
The stinking black-haired male goblin attacks you.
s
The giant female spider scuttles eastup.
The wide-mouthed stinking male goblin rides eastup.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
The stinking hairy male gnoll looks at you and growls.
A male goblin voice shouts from eastup in Dark Speech: HELP!
The stinking black-haired male goblin shouts in Dark Speech: HELP!
You turn to attack the giant female spider.

Not so quick.
Wait a bit.
>
The calm burly male gnoll smashes his lethal longsword at your left leg,
but you dodge his attack with a jump backwards.

You feint an attack with your short silver spear at the giant female
spider's hairy body. As your enemy tries to defend itself, you suddenly
shift your attack, which leaves its defences open to your next attack.
eu

You thrust your short silver spear at the giant female spider's leg
and wound it critically.
You pierce your short silver spear deep into the giant female spider's
leg and leave a gaping wound.
The giant female spider screams loudly!

The giant female spider's wounds start to bleed.
You turn to attack the wide-mouthed stinking male goblin.

You travel a medium distance eastup.
This part of the watchtower is connected directly to the citywalls. To the
westdown a staircase leads right into the watchtower, under a massive arc,
whereas the citywalls continue to the north and south of here.
There are three obvious exits: north, south, westdown.
A giant female spider and a wide-mouthed stinking male goblin (riding on a
spider).
The wide-mouthed stinking male goblin is fighting you.
>The giant female spider scuttles westdown.
The wide-mouthed stinking male goblin rides westdown.
s
You travel a short distance south.
On top of the fortifying walls surrounding the city of Ironhold. Grey,
massive blocks of stone have been dutifully arranged to thwart any
attackers. To the west, the citywalls are protected by the rising Barukzok
mountains.
The citywalls continue to the south and to the north.
There are two obvious exits: north, south.
>
s
You travel a short distance south.
You are on top of the citywalls of Ironhold, right above the south gate, in
a wide arched part of the citywalls. The stone ground seems especially
massive and forms a slight arc, as it connects the eastern part of the
citywalls with the western citywalls. From up here one can easily survey
the dark forest of Isyanyr to the southeast. In the northwestern part of
this arc there is a little cavity holding two stone benches and a stone
table sitated between those benches, supposedly placed here to allow the
guards to rest for a moment before their shift starts - at least in the
past before the goblinoids seized this town. You suppose you could peek
down to have a look at what is happening below at the south gate.
The citywalls continue to the west and to the north.
There are two obvious exits: north, west.
A stinking hairy male gnoll.
>
aid me
You begin to aid yourself.
>You fail.
The stinking hairy male gnoll looks at you and growls.
You bandage your bloodloss.
You bandage your bloodloss.
You stop aiding since there are no bleeding wounds.
You stop aiding yourself.

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