Re: Goals for the evil character
Posted: Tue Sep 03, 2013 11:58 pm
Okay, i can understand how being a villian and having goals for it might be hard on geas from my limited time playing; but, i'll put my perspective on villians, and how they can succeed, or work; this is mostly a perspective grown from outside roleplaying communites that aren't mud, mind you all.
First of all, I do not have a full understanding of the religions here, so i may get some things wrong but.
The first, number one rule to understand about a villian.
No villain ever acknowledges what they are doing is evil, unless its a joke/comical character. A villain does what they do because they believe it is right.
Second of all, Motivation? Motivation might be easier to find in geas due to how religions work; however, what about the people who aren't as religious? They need a motivation to do such. its important to remember that actions that are seen as evil are those that are seen as bad to the general public, but those actions could be seen as just, and right by the individual, to solidfiy on my first point.
Motivation is a big deal, Characters on geas start off as basically a fresh slate, and while they can have minimal background (my character did) i found it very hard to make an in-depth background and story with my minimal knowledge of geas's lore.
Without anyone to motivate people into eviler deeds, or an to give them goals of their own, there are very few potential villians (From my observations) For example, what if theres a character that finds the Taniel religion to be too -rigid- too restrictive off freedoms? order and light are good and all, but this person doesn't believe in chaos, or destruction, but rather freedom, and somehow, or somewhere, the taniel have shown to this person that they threaten peoples freedoms; thus ,they start to gather say, maybe a forces, and aim to make resistance against The Taniel because they believe it is right.
This makes the person a potential villian, but does that make them evil? Not exactly, theres more to being a villian and a 'bad guy' then simply being -evil-
Now, was this rebellion viciously killing all taniel worshipers and followers? or was it a resistance that fought the zealots and had honor? thats where things change. So to be simple, you do not need to be evil to be a villian, which, in passing glance of looking at this thread, is the conversation, being a villain; not being evil.
And from what i've seen, maybe its the lack of a big player base to make more varying characters, but theres no real 'motivations' to be created through roleplay to inspire a character into such actions.
I personally would love to play a villian character one day. Will I? Most definitely, but that is not for a long time coming, but will i just force a character down a villian path? No. I'll wait for the right motivations, the right reasons.
Three, Incentives; Oocly, I won't lie, this is a big deal, Incentive, incentives to be evil, and to tough through harder life of a villian; incentive needs to be there where there isn't any, its a game, people play games to have fun, it is NOT fun to constantly die, especially on a game where the penalty for death adds up, and up. Being a villian, again, is not for everyone.
I did not mean to necro this post or anything. But this is a subject that is commonly brought up in the other RP communities i'm involved in, and I'm really liking geas, so i thought i'd share a point of view thats been developed from RPing outside of muds
First of all, I do not have a full understanding of the religions here, so i may get some things wrong but.
The first, number one rule to understand about a villian.
No villain ever acknowledges what they are doing is evil, unless its a joke/comical character. A villain does what they do because they believe it is right.
Second of all, Motivation? Motivation might be easier to find in geas due to how religions work; however, what about the people who aren't as religious? They need a motivation to do such. its important to remember that actions that are seen as evil are those that are seen as bad to the general public, but those actions could be seen as just, and right by the individual, to solidfiy on my first point.
Motivation is a big deal, Characters on geas start off as basically a fresh slate, and while they can have minimal background (my character did) i found it very hard to make an in-depth background and story with my minimal knowledge of geas's lore.
Without anyone to motivate people into eviler deeds, or an to give them goals of their own, there are very few potential villians (From my observations) For example, what if theres a character that finds the Taniel religion to be too -rigid- too restrictive off freedoms? order and light are good and all, but this person doesn't believe in chaos, or destruction, but rather freedom, and somehow, or somewhere, the taniel have shown to this person that they threaten peoples freedoms; thus ,they start to gather say, maybe a forces, and aim to make resistance against The Taniel because they believe it is right.
This makes the person a potential villian, but does that make them evil? Not exactly, theres more to being a villian and a 'bad guy' then simply being -evil-
Now, was this rebellion viciously killing all taniel worshipers and followers? or was it a resistance that fought the zealots and had honor? thats where things change. So to be simple, you do not need to be evil to be a villian, which, in passing glance of looking at this thread, is the conversation, being a villain; not being evil.
And from what i've seen, maybe its the lack of a big player base to make more varying characters, but theres no real 'motivations' to be created through roleplay to inspire a character into such actions.
I personally would love to play a villian character one day. Will I? Most definitely, but that is not for a long time coming, but will i just force a character down a villian path? No. I'll wait for the right motivations, the right reasons.
Three, Incentives; Oocly, I won't lie, this is a big deal, Incentive, incentives to be evil, and to tough through harder life of a villian; incentive needs to be there where there isn't any, its a game, people play games to have fun, it is NOT fun to constantly die, especially on a game where the penalty for death adds up, and up. Being a villian, again, is not for everyone.
I did not mean to necro this post or anything. But this is a subject that is commonly brought up in the other RP communities i'm involved in, and I'm really liking geas, so i thought i'd share a point of view thats been developed from RPing outside of muds