Delia wrote:It is a rough toughie but generally speaking I feel that people might be too protective about their character concepts. Meaning, they can be very set in stone and if something messes with that, feelings might become hurt and enjoyment derived from the game reduced. Assuming this is so, people can sometimes be equally unwilling to poke at other characters as they fear that they might be stepping on some toes.
Change, reacting to change and unpredictability is what makes the game fun for me atleast. If Delia's core being had not been re-examined and re-defined over the course of time, I might have lost interest(I am not one for alts)and as such I welcome people who come to "rough her up" and challenge me as a player. On the other hand I tend to succumb to wearing my extra smooth silk gloves when I deal with other characters. I should learn to be a bit more ruthless. Some of the best of the awesome fun times Geas has offered has been when the play was at its hardest.
first off, Hi, I'm new around here, nice to see you all.
now about this.
A character concept is a concept, a concept is always open to changing and growing, a concept should not, ever, be rigid, someone can have a general concept on creation of the character, from there, it is an open book, change, learning, adaptation, and all sorts of thing comes from the experiences a character has.
Now, I admit, in the short time i've been playing the game i've mostly been exploring the combative end of things and the gameplay, because I find it fun and interesting, and I haven't been roleplaying -too- much yet.
However, I feel that if someone gets offended, or upset, or anything of the matter when their character's 'path' or concept is highly threatened to be changed despite their writer, was oocly hoping/aiming for a certain path as a basis of the concept of their character, is bad etiquette in terms of RP; on the flipside, its also good to warn a fellow writer quietly about something that could -seriously- effect their RP if you feel it should take mention, and even then, I ,myself, am reluctant to inform people as such; it removes the suprise, suspense, and exploration about things.
I feel its best to encourage fellow writers, experienced or otherwise to embrace change, to embrace hardship, and to embrace challenges; it makes the story of that character much more interesting, and allows them to pass on those memorable stories to those they meet.
I'm one to step head first into accepting a situation even if it wasn't my characters call; if i was captured ICly by some bandits, or anyone for example? Dealing with it IC, even if its bad news for my character, and it could lead to me dying? Who cares?
in a nut shell, i think it'd be good if everyone encourages each other to be open to challenges, change and unexpected things; You never know what your character might become; Let the RP decide.
That character you imagined to become a very capable villian with great reasons for such could meet the exact person they'd need to meet with the right personality to give your character to see things in a different light, and change their villanous plans into something more heroic.