luminier wrote:"player non-player character" seems to be a bit of a misnomer here.
The ability to do other wacky things to help make the story would probably still have to be coded and run by the wizards to have that make sense, but yea.
I think this kind of feature is pretty dangerous in the hands of the players.
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Given the size of our playerbase, a single new powerful character can have a massive impact on the game. We already have constant debates about the implications that player interaction can have on roleplay, backstory, setting and the enjoyment of other players. Just imagine what it would be when someone is instantly given enough character power to become a sudden endgame player - with no implications to his current character.
That's without even getting into what kind of players should be even allowed to obtain instant power. Not everyone is fit to or able to create compelling storylines for the rest of the game. Not everyone understands what is good for the health of the game either.
It sounds like it's a feature that would require constant attention from the wizards. Might as well let the wizards do it as they have been doing it in the past instead of having to spend more effort and time on it than they currently have to.
ferranifer wrote:Just adding a bit of food for thought here. What is stopping the real characters to actually get involved and create this kind of roleplay on their own? Just go out there and do it. Invest something, put your own skin at stake. Change the World if you have to, but do it with your own character, your own influence, your own power and at your own risk. And if you don't have enough of those, then build it. It will feel a lot more rewarding than using a premade character and actually force you to think very carefully about what you are doing and pay the consequences of your actions.
ferranifer wrote:There are ways to "stir the pot" without antagonizing people. It can also do wonders to your enjoyment of the game when things are a bit uncertain and somewhat dangerous. Those things won't be there without risk. The consequences to your character might be something you didn't expect, but that's part of what makes playing a roleplaying game enjoyable, isn't it?
There has been several threads already about endgame, roleplaying and consequences. I think that the game could greatly benefit from more high level players making things happen and putting their safe environments at stake. I find the game stagnant and boring when everything is just peachy and things simply go according to plan.
ferranifer wrote:build it. It will feel a lot more rewarding than using a premade character
Drayn wrote:Zehren, the Karmassassin!
ferranifer wrote:There are ways to "stir the pot" without antagonizing people.
Skragna wrote:Skragna tried to stir the pot without breaking the world. He was hated OOCly for this and partially IC. It drove me away. I really don't want to play Geas anymore, because of the massive negative reaction from what I wanted to do, and spent hours of in-game time learning.
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