ghalt wrote:I think this only works if the other party is willing to interact with you in good faith, or at least if there’s some common ground between the two parties. I've had fairly poor experiences. It’s… if someone went too far in a pvp fight, I can point to fair play rules. If someone goes too far in a roleplaying arc that’s doing vastly more damage to me or my character than a death tax? I’ve got nothing to point to.
ferranifer wrote:If your actions could be so crippling or insurmountably punishing that they would drive someone away from the game, please think twice, for the good of the game. Specially when the other side cannot do anything about it.
morgaine wrote:This setting and the people don't allow for any kind of 'shady' plot. Characters that do not have a spot on "I'm all good and nice to everybody" attitude / history are automatically fucked. You don't even get a chance to play any sort of redemption RP, you are just evil. Die already, will you?
Had one or two newbies since, trying to go in a similar 'slightly evil' direction, but really, as long as 2/3 of the mud is some kind of cleric / crusader with a "heck, I have to kill all evil, now, forever, die already" attitude, I see no point in bringing chars with diverse roleplay. The only evil this mud will ever have is super strong sathos, because that's the only thing that can survive. Everything else, including thieves, will always be fucked when they are discovered unless players seriously change their attitude regarding how they treat chars that 'messed up' in their belief system.
Aturshus wrote:With as much blame as there seems to be in this thread, let's make something quite clear. The problem is not that bad characters are automatically disliked by good characters, it's that the game is so focused on two major cities that everything else loses meaning. Let me try to explain (although it's 3 AM and I'm starving!)
Aturshus wrote:A thief gets kicked out of Elvandar, for instance, or their presence there is not welcome and that is (and should) be made very clear. Because it is Elvandar, not because they shouldn't have a place in the game. Now, you might think Arborea is an alternative but it's really not. Ironhold doesn't have players, it's a stomping ground for just about all the 'big players'.
Aturshus wrote:What we need is a new city, a den of anarchy and fun where all our midway baddies can go and hang out and do their thing and what-have-you. Maybe they could have some form of law and even a leader (player?). Move the rogues there! Put the rogues in charge of the place! Whatever! Or maybe give them heavy influence (like the Skyrim thieves guild maybe?) It should be pretty well hidden and well guarded, but you could surely expect raids by various other cities? It would also be a good place to house an unaligned mercenary or fighter guild to give rogues some beefy allies.
Aturshus wrote:Basically right now good and 'well behaved neutral' are the only acceptable alignments because they're the only alignments with a place they can spend their time and people to socialize with.
Aturshus wrote:I can tell you that the Taniels right now don't even hardline as much as they are meant to. It pretty much comes down to 'they repent openly or you LITERALLY BEAT IT OUT OF THEM', but mostly it comes down to rp and politics instead. No complaints there, except that when you RP being at odds with somebody like that and they don't do anything except complain about you OOC, you lose interest in making it work in any way. There's no 'good' way to roleplay a situation like that if the other player tries to ignore it expecting it to just disappear. It won't. Why should it? Do something about it. The amount of hate you can receive IC for doing what you are meant to do shouldn't surprise anybody, and it always goes both ways.
Aturshus wrote:I'm not going to apologize OOC for the way my character acts because I am playing how a Taniel cleric should treat people like that, according to the lore (they didn't do themselves any favors when they were on the other end of the sharp stick, making the game much more difficult for me either).
mazarmormuk wrote:As an example the current situation:
Arborea hunting the Lord Marshall (ONE person) for not accepting arborean law (which is definately a correct roleplay):
You encounter the rest of the crusaders in battle when you remove watchtowers, you encounter taniel clerics trying to protect the good, you encounter druids threatening you about war cause you hit unicorns, you encounter shaolins standing between you and the unicorn, too.
Delia wrote:With four guilds I am assuming Crusaders, Taniels, Rangers and Monks.
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