Been following the thread for a while now. The reason I gave up on this game with my darkelf and the reason I find it hard to make any further character of that sort, is very much aligned with what poRudolpho and poGhalt described, but I'll formulate it differently:
This setting and the people don't allow for any kind of 'shady' plot. Characters that do not have a spot on "I'm all good and nice to everybody" attitude / history are automatically fucked. You don't even get a chance to play any sort of redemption RP, you are just evil. Die already, will you?
And that's not only with my darkelf. Given, she had the worst time and she was in quite a dire situation, but that was what made her so interesting to me. She was someone not everyone could trust or even dare to hang around. But some people, in my opinion should've, especially as she clearly was trying to repent.
The kind of interaction that she usually had was like this:
Amward plains, meditating there after she had killed a goblin.
Next thing I know, she finds herself at a stake with two angry crusaders flanking her. She gets told she's a known thief and she has to pay for her crimes. I inquire how they think they know she's a thief. I get told the runic ring she's wearing gives it away, as well as the robe. I was seriously shocked. I didn't even know watchtowers existed before, nor did she really ever have contact with a crusader before. End of the song, thanks to a friendly players actions, she gets not killed but 'exiled' to the tundra, with the threat of eternal doom on her, should she ever come south again. => At this point, after doing some fun RP with the person who saved her ass, I shelved the char, because there was no point in playing her. I never made her into a fighting monster, she was not supposed to be a fighter, the niche she had fought in was long dead and gone.
Brought her back when the Asrals lifted their ban on darkelves in Arborea, as there was some chance for interaction again. First thing I know, I'm just south of the gorge, waiting for someone, I'm swarmed by six crusader / taniels who beat me to death without a single moment of RP. They could not have known me, I didn't know them either, so WHY?
I struggled a bit here and there after that, made some small progress here and there, really appreciated that the asrals weren't goodies anymore, but had their own stance. In the end, the amount of situations like the two above were commonplace for me, so much that I decided that char isn't worth it.
Had one or two newbies since, trying to go in a similar 'slightly evil' direction, but really, as long as 2/3 of the mud is some kind of cleric / crusader with a "heck, I have to kill all evil, now, forever, die already" attitude, I see no point in bringing chars with diverse roleplay. The only evil this mud will ever have is super strong sathos, because that's the only thing that can survive. Everything else, including thieves, will always be fucked when they are discovered unless players seriously change their attitude regarding how they treat chars that 'messed up' in their belief system.
So I suggest the following rule:
- If it is possible in any way in your RP, try to turn a pointless encounter into an interesting one, and give people that are your enemies creative punishments. Give people the chance to recover from their failures, even if you OOCly know they will never be good.
End of Rant