Well, you see... From July to now at the ends of September, I have been feeling that the game has been turning pretty slow overall. Plots finish, tentatives of new conflict end up in failure, players gradually feel less engaged and log on for less time, the who list feels more empty, other players play less because of this emptiness, newbies drop off quickly because there is barely no one...
In order to try to stop this vicious circle, I have opened the topic for us players to talk about how to inject more life into the game. Do you have any thoughts? Any suggestions? Specific ideas?
From now on I will update a list of observations to keep track of the topic.
→ It is shared that non-combat activities such as crafting, trade and resource gathering would create a renewed interest in the game as there would be more reasons for char-to-char interaction. Some even support to make use of a player-and-wizard cooperation due to the magnitude of the project.
→ Guild management in general appears to be another issue in certain Guilds because the inactivity of characters in high positions makes it annoying for the ones in lower ones to progress. Suggestions for that are to allow autojoin/promotion measures.