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Help: Blending in the 'introduce' culture

Posted: Mon Aug 15, 2016 7:22 am
by Asraline
Hello, fellow players.

As most people know by now, I have a problem with the 'introduce' culture. It's something that I've just never gotten through in my year-and-a-half of mudding and geasing.

The situation is the following: you're around there so tranquil around your usual plaza, grinding spot, you name it. All of a sudden, a stranger steps out and introduces themselves. Of course, you as a player know that it's a way to get somebody registered on the 'who list', but as a character it's still a stranger who comes and tells your name for the pure sake of saying it. That whole thing puts me off in a way you can't imagine.

If it was something trivial or that only newbies do, well, I could buy it - but it's something so irrigated in the player culture that it can't be ignored. And I cannot aim to change everything just because it's just me the one who has problems with it. So, I ask you:

How do I need to interpret free 'introductions'? How can I portray it so it isn't so upsetting?

Re: Help: Blending in the 'introduce' culture

Posted: Mon Aug 15, 2016 12:32 pm
by ghalt
How can I portray it so it isn't so upsetting?

Imagine us as pokemon, helplessly chanting our names at you.

The introduce syntax doesn't allow any flourishes, besides the title, but a wordy introductory say doesn't flag us as introduced. It's kind of a cop out, but imagining the players around you as being more verbose may help.

Alternatively, I kind of think of it as scene setting in a play--introductions there tend to be forced by nature (and perhaps immediately followed by song).\

Lastly--I try to start a conversation first, maybe work the introduction into dialogue or whatnot, but if I'm tired you're just getting "yeah I'm ghalt." It may help a lot to recognize the other player may be up to late and under what I've seen other rpgs refer to as "narrative fatigue"--simply a bit mentally exhausted from staying in character, and not really able to improv anything that interesting at the moment.

Re: Help: Blending in the 'introduce' culture

Posted: Mon Aug 15, 2016 8:22 pm
by luminier
Asraline wrote:How can I portray it so it isn't so upsetting?


Luminier really likes to regurgitate his thousands of titles and accomplishments to anyone who will listen. You aren't special.

Re: Help: Blending in the 'introduce' culture

Posted: Mon Aug 15, 2016 11:21 pm
by Wade
Geas has plennnnty of mechanics that don't really translate well. I've found it best to just let them go and just accept it as the culture of the world.

Maybe in Forostar loud introductions at everyone you see is normal anyway. Everyone does it after all. It's like some Monty Python skit :P

Re: Help: Blending in the 'introduce' culture

Posted: Tue Aug 16, 2016 12:29 am
by Delia
I have banged my head against the wall countless of times until I realized I tried to see everything as "too real and natural" - bit like in tabletop roleplaying games where you can just effortlessly describe things without any mechanics getting in the way.

It sometimes easy to forget Geas is just a computer game, and I mean with this that there are certain limitations that simply cannot be transcended from.

Translating some of the interactions in your head into something else or simply not giving them too much thought goes a long way.

You can always give weird looks to anyone who comes name dropping though. You can always invoke some mystique by hinting about the power of names and what unscrupulous mages might be able to do with them and whatnot.

Personally I try to avoid the introduce command as long as I can or work it into conversation somehow but the fatigue described by Ghalt is real.

Re: Help: Blending in the 'introduce' culture

Posted: Tue Aug 16, 2016 11:57 am
by Olrane
The thing for me is that I never want to leave a newbie without giving a name tag properly. Most newbies won't know how to remember a face, and even simple "tell person" interactions are made much more difficult without a name tag. So while I respect having flair and interesting roleplay in new encounters, I think that it's ultimately somewhat masturbatory to conceal names for long.

The introduce command, as I see it, is a thing that players do to help other players, not really as much an in-character thing. So speak your sentences as you will, but tag your name with the command.

Re: Help: Blending in the 'introduce' culture

Posted: Tue Aug 16, 2016 10:58 pm
by Delia
A very good point.

Re: Help: Blending in the 'introduce' culture

Posted: Wed Aug 17, 2016 1:37 am
by Arsicas
The only thing that really bugs me is the people who introduce themselves, learn your name, and run off without any other interaction. But if you're chatting for a bit with a character, then it seems natural to tell them your name. Another issue I have is when I learn someone's name through their conversation with another person and remember them but forget that I haven't told them my name, and then later on I think we've already "met" so I never actually introduce myself to them. Or when I introduce myself to someone but they don't introduce themselves back... now we have uneven introductions!

Re: Help: Blending in the 'introduce' culture

Posted: Wed Aug 17, 2016 7:33 am
by Asraline
Luminier wrote:Luminier really likes to regurgitate his thousands of titles and accomplishments to anyone who will listen. You aren't special.


Haha... How sweet of you. Thank you.


Olrane wrote:The thing for me is that I never want to leave a newbie without giving a name tag properly. Most newbies won't know how to remember a face, and even simple "tell person" interactions are made much more difficult without a name tag. So while I respect having flair and interesting roleplay in new encounters, I think that it's ultimately somewhat masturbatory to conceal names for long.

The introduce command, as I see it, is a thing that players do to help other players, not really as much an in-character thing. So speak your sentences as you will, but tag your name with the command.


Delia wrote:A very good point.


I don't think so.

Again, I understand the reasons in the player community. That's why I mentioned the 'who list' thing above. However, understanding the reasons as a player doesn't help me at all with this. My problem is of player interpretation, not of player understanding. And the problem roots precisely due to the fact of nearly all new interactions starting with an 'introduction' before any sorts of conversation.

In other words, it's not often that I get the 'chat and then introduce' scenario that Arsicas points out. And even when they do, they're often so forced due to the need of finding somebody else to play that it becomes upsetting anyway.


Ghalt wrote:Alternatively, I kind of think of it as scene setting in a play--introductions there tend to be forced by nature (and perhaps immediately followed by song).


Yes. I think this can work for me.

As Wade states, the actual mechanics simply don't translate well in roleplay terms. If your way of knowing who's available for roleplay is by filling a personal 'who' list and the most efficient way to add people is by using the 'introduce' command (which is the one that Inn people teach newbies, anyways), it's normal that you'll want to 'introduce' to as many people as possible. But these are the mechanics we have and we must learn how to cope with them. Ghalt's scene-play suggestion sounds appealing because it offers a logical solution to that. And a fancy one, if you ask me.

Re: Help: Blending in the 'introduce' culture

Posted: Wed Aug 31, 2016 4:26 pm
by fernao
Anyone you met you can tag yourself, if they don't give their names...
Not something a newbie would know or do...
I sure have a long list of folks named like xfelf1...10, xmhuman1...20 or simply idiot1..100. ;)

Re: Help: Blending in the 'introduce' culture

Posted: Sun Nov 12, 2017 4:49 am
by Israfel
When I first started on Geas and learned of the whole 'introduce' mechanic I was like "damn, that is downright one of the most awesome gameplay mechanics I've seen on a MUD ever". It made so much sense in letting players explore and meet new people in an IC way and getting away from the style of play where you just type 'who' and get given a list of every person logged in.

But, I can also see the awkwardness of it now in some situations, especially when you are IC not the type to share your name with strange random extroverts.

Perhaps it'd work smoother if you could integrate the 'introduce' mechanic into a custom emote or 'say' command and use different types of intros depending on the situation. Something like #introduce# and #introduce:name# which could be added in to emotes or simply when speaking to someone.

Instead of the #introduce#, other people see the character's name, but it also registers automatically just like the current introductions would. And #introduce:name# would allow others to introduce you on your behalf.

This would let you blend it into whatever interaction you're having at the time the same way you'd use your name:

- The hard-eyed philosophical human rummages in his pockets for a moment before handing you a faded business card that reads, "Israfel. Hat salesman of Chrome Domes Arborea - Everthing a noggin needs!"

- The hard-eyed philosophical human says to you quietly, "You can call me Israfel. But it's probably best you don't speak that name too loudly in these parts."

- Joe gestures to the hard-eyed philosophical human in the corner.
- Joe says to you, "Mr Israfel would like a word with you, in private."

Re: Help: Blending in the 'introduce' culture

Posted: Mon Nov 13, 2017 2:53 am
by Delia
You can "introduce someone to someone"

You can also "remember someone as X"

The system is pretty solid as it is. Only thing that is slacking is remembering someone who is not in the room. Like from a theoretical wanted poster.

As for the other stuff it is mainly in the interpretation of the text flow.

Say: I am
Introduce me to human
You introduce yourself as Mistress Sirfalas.
Bow slightly

Re: Help: Blending in the 'introduce' culture

Posted: Mon Nov 13, 2017 3:27 am
by Delia
Though condensing the amount of lines is always useful.

Say: I am *Delia*
(**, or somesuch makes the used word an introduction)