Tshaharks
Moderator: Wizards
- Alamar
- Master
- Posts: 249
- Joined: Thu Feb 16, 2006 8:39 am
- Location: North Carolina, USA
I was thinking about this problem for awhile... been some time since you posted here Herger, I know, but it came up again.
Why do tshaharks start out in Arborea anyway? As newbies they start with a sword and armour... so how did they get there to begin with? It must be frustrating for a newbie to be exploring around and suddenly realize that he/she cannot get back to where they started out... which gives newbies a sense of safety and certainty.
Why not start Tshaharks out in the Underground? Aren't they mountain/cave dwellers to some degree (I know pale ones are)? Elvandar is the other logical choice, which is easy to find your way around in and is the most newbie friendly next to Arborea. Elvandar is by far more Tshahark friendly than Arborea is.
-poAlamar
Why do tshaharks start out in Arborea anyway? As newbies they start with a sword and armour... so how did they get there to begin with? It must be frustrating for a newbie to be exploring around and suddenly realize that he/she cannot get back to where they started out... which gives newbies a sense of safety and certainty.
Why not start Tshaharks out in the Underground? Aren't they mountain/cave dwellers to some degree (I know pale ones are)? Elvandar is the other logical choice, which is easy to find your way around in and is the most newbie friendly next to Arborea. Elvandar is by far more Tshahark friendly than Arborea is.
-poAlamar
- Mathias
- Apprentice
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- Torel
- Apprentice
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- Location: Denmark
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- Torel
- Apprentice
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- Joined: Thu Jun 19, 2008 9:20 am
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- tessa
- Overlord
- Posts: 1093
- Joined: Fri Jun 24, 2005 6:03 am
- Location: My own imagination.
Re: tshaharks
A human had it? I'm pretty sure it's been in elven hands for the last few years. :Pvurdijak wrote:The closest thing I've seen to that is somehow a person (human) ICly got their hands on a tshahark costume. Of course, this costume did not make them stronger and dumber that I could tell.
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- Hero
- Posts: 357
- Joined: Tue Aug 09, 2005 5:28 pm
remembered
I doubt I remember that. More likely I just called an elf a human. Fortunately it happened in OOC land
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- Apprentice
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Re: Tshaharks
Disappointing to see that this was brought up so long ago and remains an issue. I thought I'd try something different on a new MUD rather than one of the usual races and picking Tshahark was very frustrating as a newbie experience:
- If you wander down to the harbour, you can't get back in with your sword
Newbie jobs handed out by the barfly:
- Kelric asks you to bring him a beer, the barman won't serve you
- Boreas is supposed to have a problem for you to solve, he won't speak to "monsters"
- Ecthor tells you that you haven't been referred by Kelric
- head west to find people to send you on gremlins and nibbler missions and you can be out the gate facing the whole sword-carrying problem again
- Grimthain tells you to get a broom from another town (same old problem)
I'd cheerfully RP round all this if it was after I had found my feet and had a base where I could come and go, buy food etc. It also took a fair while before it sunk in that the NPCs speaking in babble was possibly down to my "low intelligence" rather than them refusing to speak common since once in a while it came through crystal clear (about the sixth time of trying to buy a beer, for example.)
[edit]P.S. I bring this up here and not in game because I was not willing to talk IC. Several chars did try to follow me about and communicate IC. Ironically having rerolled a dwarf I haven't been mobbed by helpers while making this post. Either its too late at night or stunties must smell or something
- If you wander down to the harbour, you can't get back in with your sword
Newbie jobs handed out by the barfly:
- Kelric asks you to bring him a beer, the barman won't serve you
- Boreas is supposed to have a problem for you to solve, he won't speak to "monsters"
- Ecthor tells you that you haven't been referred by Kelric
- head west to find people to send you on gremlins and nibbler missions and you can be out the gate facing the whole sword-carrying problem again
- Grimthain tells you to get a broom from another town (same old problem)
I'd cheerfully RP round all this if it was after I had found my feet and had a base where I could come and go, buy food etc. It also took a fair while before it sunk in that the NPCs speaking in babble was possibly down to my "low intelligence" rather than them refusing to speak common since once in a while it came through crystal clear (about the sixth time of trying to buy a beer, for example.)
[edit]P.S. I bring this up here and not in game because I was not willing to talk IC. Several chars did try to follow me about and communicate IC. Ironically having rerolled a dwarf I haven't been mobbed by helpers while making this post. Either its too late at night or stunties must smell or something
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- Champion
- Posts: 751
- Joined: Sat Jun 16, 2007 2:19 pm
- Location: USA
Re: Tshaharks
Sorry I couldnt help you when needed.
Tshaharks have their ups and downs as well as any race.
Advantage:
-easy to rp + tshaharks have a natural sense of helping each other out
-immense strength/constitution advantage: easy to kill npcs with
-less time needed to train to be an effective warrior
Disadvantage:
-low intelligence
-Arborean coded problems/issues with weapons ect.
-low agility
-no night vision? (if you can count that)
Speaking of a base: Elvandar is the best city, or the Underground. Both have banks, armouries, weapon shops, and lockers. You can forget Arborea if you want.
Tshaharks have their ups and downs as well as any race.
Advantage:
-easy to rp + tshaharks have a natural sense of helping each other out
-immense strength/constitution advantage: easy to kill npcs with
-less time needed to train to be an effective warrior
Disadvantage:
-low intelligence
-Arborean coded problems/issues with weapons ect.
-low agility
-no night vision? (if you can count that)
Speaking of a base: Elvandar is the best city, or the Underground. Both have banks, armouries, weapon shops, and lockers. You can forget Arborea if you want.
- tessa
- Overlord
- Posts: 1093
- Joined: Fri Jun 24, 2005 6:03 am
- Location: My own imagination.
Re: Tshaharks
In my opinion, tshaharks are the hardest of the starting races to play. They are highly specialized in combat, but this comes at a disadvantage, too: they basically can't look towards any career but warrior. They're also severely limited in guilds they can join, they're a cold-blooded race, they have an extra location to be hit (tail), usually can't count past 2, etc.
I guess it can be arguable how easy or hard they are to RP. The other races are fairly easy to slip into since they're used in many fantasies, but tshaharks are a unique race to GEAS and thus can take a little adjusting and learning to know how to play.
Though this isn't to say I discourage playing one. They can be quite fun and rewarding, though I wouldn't advise them for someone just starting out in GEAS, due to their restrictions and challenges.
I guess it can be arguable how easy or hard they are to RP. The other races are fairly easy to slip into since they're used in many fantasies, but tshaharks are a unique race to GEAS and thus can take a little adjusting and learning to know how to play.
Though this isn't to say I discourage playing one. They can be quite fun and rewarding, though I wouldn't advise them for someone just starting out in GEAS, due to their restrictions and challenges.
- luminier
- Overlord
- Posts: 2732
- Joined: Wed Jul 25, 2007 11:40 pm
- Location: Manitoba Canada
Re: Tshaharks
I wouldn't say that they shouldn't be used by newbies. Alot of people like playing the fighter from what I have seen, and with some patience they can be the best fighter on the MUD.
The only thing that should be revealed or given a warning to when choosing a tshahark is that they are a "dumb" race and should be played like that, unless they have an IC reason to be smart.
The only thing that should be revealed or given a warning to when choosing a tshahark is that they are a "dumb" race and should be played like that, unless they have an IC reason to be smart.
The right man in the wrong place can make all the difference in the world.