Being a newbie to Geas, I thought I would take a moment to add my little input here.
The tour was ok, it showed the basics. Granted I got disconnected in the middle of it and when i reconnected I was in the city, So I missed a lot in my first few hours, no weapon, no nothing. I was a bit lost so I made a new char just to go back through tour.
Things I liked about the tour:
1.Showed how to climb trees to get food.
2.Showed how to do the basic combat.
3.Showed how to drink from fountains.
4.showed how to wield and unwield.
5.Told about traveling with your weapons.
6.Taught about Hp/vitals/stats
7. I liked that you started with coins.
What I didn't like about the tour:
1.If you get disconnected, you are put in the game.
2.I felt it would be better to introduce "shop" to the newbies. (buy #/check #, ect, ect) I didn't know about this coming straight in, so i was buying 'sword' and getting the wrong size, wasted a lot of coin until I asked on newbie)
3. Maybe a quick run through of 'help combat' combat attack/combat defend. but not a big deal there. If they miss the tour however, some may not know how to engage in combat. I didn't. I was lost in help combat because I assumed it would tell how to kill a monster. Some muds have different things like the normal may be 'kill monster' some are 'attack monster', ect ect.
4. Along with the tree, maybe a bush there as well as bushes seem to be more plentiful around the forest.
5. Teach about searching for exits. Or how to 'notice' exits. Like in the thaden caves, in the desc it says there is a northern and southern cave. Teach that some exits are not in the exit line and than you can try to 'enter' them. This took me a few days to figure out myself.
About the other things mentioned in the thread...
Giving equipment/coins/weapons to a newbie, isn't really that bad. I was really lost and when someone (Yaku) stopped and gave me a spear and told me about bows, told me which armor to buy, ect ect- this made all the difference. I probably would have given up and moved on to another mud. LP is hard to get the hang of if you are used to other code.
If newbies start going OOC show them the @say command, I didn't know about it myself. While you are at it, point out the newbie channel just incase. If they ask questions that are obviously in the help files, remember that starting a new mud is a bit overwhelming and just be kind and point them to the help file, most newbies are scared to speak up so if they are asking a lot of questions they probably have been trying to find the answer by themselves for a while, I say most newbies because there are some newbies that will just skip tour and assume everyone is going to help them- this isn't always the case, but if you point a newbie to the helpfile of what they are looking for, they are most likely going to read it and try to go from there.
About Roleplay- its a bit iffy, your toon starts out as a young adult and rply it doesn't make much since that they do not know their way around, ect ect. Each person deals with it differently. If a newbie/person does something by mistake and they want to point it out OOCly that it was a mistake, alright. Let them, You could always tell them ways they could handle it ICly on @say. Don't get mad at them, instead just help them develop their rp. Next time they make an OOC mistake ICly, perhaps they'll remember your advice and keep it IC. "Oh i'm sorry.. This is a new sheath, it still needs to be worn in.. I didn't mean to slice you with my spear.." There are millions of ways to go about explaining an OOC mistake ICly, imagination is the limit here, but perhaps they need help getting in that 'state of mind'-
If you walk into a room with a newbie and your race/rp is where you utterly hate their race. You can be rude, I wouldn't be to rude though. Make sure you rp it so that they know you hate their race and you just aren't being a brat to newbies. You can even help them out, make it to where you are 'Helping them because you want them to be a worthy adversary someday' "One day when you're worth a damn, your head will be piked outside my castle wall, until then.. take this sword and leather armor and build yourself up, A scrawny head isn't worth two coppers to me" - Most newbies will take it as it is, someone just helping them out.
You don't want newbies just wandering around confused, if they get to annoyed with trying to figure things out- they will just leave. This is a very interesting mud, a mud i'm glad i stuck around and tried to learn.
I do however wish that there was a place closer to the main cities(or in them) to help newbies get into combat easier. The thaldens were okay, but at level 1 in everything, and barely any decent armor, they really kick your chars butt. There are two in the first room normally, and it felt a bit daunting when I first started.
(= You guys need to vote =)