Turn off give?

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Devi
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Turn off give?

#1 Post by Devi » Sat May 31, 2008 1:27 pm

Is there a way to prevent people from giving things to you?

Some NPCs have a "X doesn't accept things from you message." Can PCs turn this on?

I'd like more control over what goes into my character's inventory. Being given things and then having to drop them/give them back is bad for the environment.

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Delia
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#2 Post by Delia » Sun Jun 01, 2008 7:34 am

Hear hear!
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"To do is to be" - Jean-Paul Sartre
"Do be do be do" - Frank Sinatra

Grindel
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#3 Post by Grindel » Sun Jun 01, 2008 8:12 am

Is it really a problem? A new char gets stuffed with maps and proclamations but apart from that I never had any problem with getting unwanted items.

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tessa
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#4 Post by tessa » Sun Jun 01, 2008 8:38 am

Obviously you've never been victim to the "toss the bundle of firewood/heavy items to an unsuspecting victim" game.

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Devi
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#5 Post by Devi » Sun Jun 01, 2008 2:20 pm

If the answer is no, can this be moved to the idea section?

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Delia
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#6 Post by Delia » Sun Jun 01, 2008 4:50 pm

Usually after spending time with a group of people you tend to notice items in your inventory you just didn't notice receiving. "Now where did that PLATEMAIL came from...???"

Giving stuff is heavily abusable also...practically one can remove ALL mana and fatigue from another character...good thing no-one has done so.(Delia's backpack of doom, anyone?)
"To be is to do" - Sokrates
"To do is to be" - Jean-Paul Sartre
"Do be do be do" - Frank Sinatra

Grindel
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#7 Post by Grindel » Sun Jun 01, 2008 6:59 pm

I guess a grumpy dwarf does not invite folks to give, and I was never... maliciously burdened. (Plus, I have set up a coloured highlight on "so. gives you sth.")

Anyhow, this made me think about the give-command and I realize that it should indeed be reconsidered. It is not polite to emote actions of others (eg. a handshake), so why can we force-give things to others? But turning "give" into "offer for free" would create too many distracting prompts...

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tessa
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#8 Post by tessa » Sun Jun 01, 2008 10:11 pm

Eh, maybe something could be set up so you could choose who you autoaccept things from, and who would otherwise need you to manually accept things from them.
(Delia's backpack of doom, anyone?)
I've learned to fear that thing, and within very good reason.

Tessa's own backpack is slowly becoming a respectable force in its own right, too.

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Naga
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#9 Post by Naga » Sun Jun 01, 2008 11:34 pm

We already have the command "offer." Perhaps "giving" is simply obsolete and every instance of give should be replaced with offering, becoming a synonym for offer, such as in quests and dealing with npcs.

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tessa
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#10 Post by tessa » Mon Jun 02, 2008 12:33 am

The only problem with that is the endless amount of times people mess up the "blabla wants to give you a xx. do you accept? (y/n)" prompt by trying to do something else like a say or hp.

If it were set up so other commands didn't interrupt the prompt, and I could.. say, check my hp before saying 'y' without it messing it up, then converting to offers may not be so bad.

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Naga
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#11 Post by Naga » Mon Jun 02, 2008 1:25 am

That sounds like a tenable solution if there is actually a problem of characters becoming bogged-down with undesired items, interfering with movement and combat.

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tessa
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#12 Post by tessa » Mon Jun 02, 2008 2:27 am

That plus it saves having to drop/return items given to you when you didn't even want them in the first place.

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