tanriel wrote:This is only partially the truth, though - the other part is that my motivation to want to play the game after the change to the who mechanic has instantly dwindled down to zero in one go. My chin literally fell down when I first heard about the change to 'who', just like you were to suddenly experience a shockingly bad nightmare (like, scary Freddy in "A Nightmare on Elm Street"; ever tried sitting close before a TV, at night, with the volume raised up a lot AND on top of that, you are all alone in a large house? I swear that I am not too easily scared in reallife, but give me loud music and sudden, unexpected stuff and I am a scaredy cat quickly).
So, you are telling me, you lost all your motivation because of an OOC feature that was changed to be more OOC ? I find that a little disturbing.
I supported the change of the WHO interface? Why ? Because it's an OOC thing that was abused 99% of the time. Because it broke a lot of immersion and generated a lot of trouble. People sending you random tells because they knew you were on. People not doing what their chars would do because the goodies/baddies who could wipe the floor with them were online. It was very surprising to watch how many attacks on certain places / cities were done when the who list was empty, just to name a personally very annoying example.
Are we currently lacking IC ways to augment the loss of who? Yes, we do. We are aware of it, we are working on solutions. What bothers you so much?
- That you can't find people who you wanted to RP with anymore?
=> We are working on that one, as said. Be a bit patient.
- That you can't see your enemies and decide whether or not you can do things that
they would usually react to ?
=> Well you were never supposed to know.
- That you feel very alone in the game right now?
=> Again, yes, that is a problem. We are aware and seeking solutions for that
problem and I hope we'll have IC based remedies soon.
tanriel wrote:I am out of ideas how I could effectively achieve to experience the same amount of fun I used to have before that very change, minus the time when I had to make a break because of reallife.
Again, because of an _OOC_ feature, which gives you knowledge you were not allowed to use in any IC way ?
tanriel wrote:After I will have explained in detail everything there seems to be about the new who system, I will then try to offer hopefully useful alternatives and, with some luck, eventually Turian will make changes to the system to allow me to continue to play the game. Admin is my last hope here after all.
Alternatives are, of course, always welcome. But keep in mind, the idea here is to
make an IC based way of getting people together, not provide an OOC all knowing
tanriel wrote:The suggested "workarounds" are not working in any way whatsoever, it feels as if someone else has effectively crippled the game for me, and the offered replacements
... sorry to write it down so bluntly, are really awful. I can not take this seriously to think of such "replacements". IC messengers? More runic rings? This is in no way any compensation in the slightest.
As I said, we are working on IC replacements. The runic rings and similar suggests are but a facet, a start, not the final solution. As said, we are discussing this.
I must admit, the change has revealed to me at least, that we are having a pretty large
gap in our IC communication when WHO is missed that much. I have expected the usual wave of complaints, nobody ever loves to have taken away something that they have relied on so much as WHO was relied on, in most ways, not intended that way.
tanriel wrote:You can perhaps now imagine why my enthusiasm for wanting to play the game has been set to zero here - and it has nothing to do with any player but it has everything to do with a singular change to the game from my point of view.
I don't really get it, still. I've read your note a few times now and I don't see where your problem is, apart of hearing 'the old who was removed, that sucks'. I can understand it sucks, yes.
If your problem really just is that you can't effectively find out if there's people you want to hang around with anymore, I hope we'll have something that will address this problem soon.
Please, explain to me with what exactly you are missing now (apart of the unfair OOC advantage WHO granted).
tanriel wrote:I can't really play the game with the changed who mechanic, but I also don't want to get retired by a change to the code by a wizard who perhaps was not even aware of the problems he caused to at the very least some players, or the side-effects from that change alone. After all, I am not the first player to complain about that change, and perhaps if several old players all come to rather similar conclusions, there may be something behind their reasoning? In general it would be nice if rather than swiftly making changes to core elements of the game, we could get to discuss these for a much longer while before any of these effectively make it into the game.
This now sounds like an accusation. Like we were never listening to you and just working to make this game not fun. Really?
Please, do me the favour, look past of your 'we lost a feature', and sum up what you can add to the list what the old who provided you what I not already said that it's neither unfair OOC advantage nor said to be already worked on. And please be short and precise.
I personally would be very hesistant to put changes past our whole playerbase. Why? Because it's a sport to tear every idea to pieces and people who like an idea don't generally have a habit of sticking up for them. Some of the threads in this forum have made me want to quit coding for this game more then once, as I have also announced, simple by the amount of selfish, unneeded ranting some people like to bring forth.
tanriel wrote:I should also want to mention a specific incident at the beginning of July 2013 (so more than a month before I went away), in where my character met two other characters. The roleplay took not more than perhaps ten minutes of talking each time - but meeting one of these characters would not have been possible at all in the new who mechanic (the player was not really active at all; a main reason for that player's character to even connect at all was for a chance meeting with my character to speak, and so it was almost pure luck to even see that my character was online at the same time; in the new who-system, such a player will have been denied even that chance, because it is absolutely useless to that player to know that my character would have been active 40 hours ago
but is not active at the time of connecting to the game), and the other character
was mostly a chance meeting as well, which was only possible because of the old who system as well (because if there is no other player to interact with, why should I or any other player stay online and remain connected? This is something that the wizard who changed the who mechanic should give an answer to, there are some players who
play mostly because of ***other*** players alone, and if those players don't play, guess what these players will then do - do you think they will play the game or not? The answer to this question is rather easy to find out.)
Again, really? So you are telling me, somebody who didn't have any magical OOC means to find you would never have met you in game ? I find this a very sad statement. Of course, it's not ideal to find people IC right now, but what you are describing is exactly the type of thing I (and many others) hated about the old who. People gaining magical knowledge of others presence. Of course, nobody wants for people to stop playing, but also using an OOC magical knowledge thing will not help there. Then we could already make a global shout and allow everybody teleport to everybody else....
tanriel wrote:At present I am an inactive player and possibly a retired player, unsure whether I will be able to play again - the future will show. But please do not wait for my character (or me as a player either), even if I would have the time, which I don't, I just can't will myself to want to accept the changed who system at all.
I am very sad to hear this, I always believed that Tanriel added something to the game, but forgive me, what you describe seems completely over the top for me. I mean, in essence, you are telling me, you are unwiling to play an game which favors RP and immersion into a fictional world, because you can't tell, as a player, who's playing at the current moment in time.
That tells me a lot about how much we're still lacking in an IC way of really connecting people with each other, but I ask you to take a moment, step back, and reconsider how much the little line 'WHO is OOC information and must be used that way' has influenced the way you play and enjoy the game.
I really hope that people can step past the OOC information issue and assist us in figuring out an effective system that lets us NOT rely on immersion-breaking OOC information, I would really appreciate that.
On a side note, I have considered for a some time if I should answer to this or not, as some of it reads very aggressive , to me at least. If there's something that's wrong for
you beneath the problem you describe, feel free to take it up with any of us, but keep
general dislikes and anger towards others out of the forum. Thank you.
I do hope you'll find a basis to return.