Sorry, but I didn't nail my own coffin. I want to see more chars in the game thatluminier wrote:One could argue the opposite. Whats the point in having money hard to earn when there is nothing useful to buy? And if I am not mistaken did you not just nail your own coffin? You said that the people who get skills from the money they make in a craft is the same as the hack and slashers. I thought the economy was suppose to make the crafts induce more roleplay. Was I wrong?
have more than just a bunch of combat skills, and if you learn a craft it's a move
in the right direction. And don't tell me that there's no way to spend coins in game.
Considering that my char has thousands of gold coins on his accounts, and managed
to spend ~1500 of them this year tells a different story.
And yes, a working economy would create some more roleplay, but I see this more
as a nice side effect, rather than the main purpose of having a working economy.