Lowering the respawn rate of NPCs and NPC reporting

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lanyara
Overlord
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Lowering the respawn rate of NPCs and NPC reporting

#1 Post by lanyara » Mon Jan 10, 2011 2:55 pm

I think it may be good to lower the respawn rate of NPCs in general.

As it is right now, a character may kill some NPCs, they will accurately report who did so and respawn some time later. And this kind of handicaps characters who want to kill NPCs. Because why do so if they are back in a few hours again anyway?

Additionally, NPCs who respawn that way should be weaker for some time, just like how playercharacters are weaker after being ressed.

So, to make a solid and simple suggestion, double the respawn rates of all NPCs.

Additionally I think it should be possible for someone committing a crime to get away with it. I.e. when NPCs are killed quickly, let's say in ... 60 seconds or some other way, they won't report who killed them.

As it is, right now criminals are accurately reported permanently and this further handicaps evil characters as the incentives for being evil get lower and lower.
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krelji
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Re: Lowering the respawn rate of NPCs and NPC reporting

#2 Post by krelji » Tue Jan 11, 2011 9:21 am

lanyara wrote:Additionally, NPCs who respawn that way should be weaker for some time, just like how playercharacters are weaker after being ressed.
I think I might agree to it, if in the same moment the NPC's in question would be
made stronger to compensate for it. Otherwise most if not all NPC's would be
pretty much constantly at minimum vitality.
lanyara wrote:So, to make a solid and simple suggestion, double the respawn rates of all NPCs.
I don't think that's necessary, and if it was added then it might have some impact
on the gameplay in general. I don't think too many players would be too happy if
they had to wait pretty much constantly for the NPC's to respawn.
lanyara wrote:Additionally I think it should be possible for someone committing a crime to get away with it. I.e. when NPCs are killed quickly, let's say in ... 60 seconds or some other way, they won't report who killed them.
I might be tempted to agree in case of instant kills, but this would be the only
case.
lanyara wrote:As it is, right now criminals are accurately reported permanently and this further handicaps evil characters as the incentives for being evil get lower and lower.
I think it is more due to the evil chars being their own worst enemy.
All knowledge is heresy. Yes, you heard me correctly.
It is the nature of religions to thrive on ignorance.

isengoo
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Re: Lowering the respawn rate of NPCs and NPC reporting

#3 Post by isengoo » Tue Jan 11, 2011 12:43 pm

I'm in favor of making moles and paleones respawn very slowly. Or were you just talking about guards and stuff?

krelji
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Re: Lowering the respawn rate of NPCs and NPC reporting

#4 Post by krelji » Tue Jan 11, 2011 2:42 pm

I think po Lanyara had mostly guards in mind. Personally I'd rather not see the
respawn times being changed for any mobs.
All knowledge is heresy. Yes, you heard me correctly.
It is the nature of religions to thrive on ignorance.

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Avisa
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Re: Lowering the respawn rate of NPCs and NPC reporting

#5 Post by Avisa » Thu Jan 13, 2011 11:12 pm

I think the respawning rates and difficulty levels of the npcs are appropriate as they are.

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luminier
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Re: Lowering the respawn rate of NPCs and NPC reporting

#6 Post by luminier » Thu Jan 13, 2011 11:51 pm

I agree with poAvisa.
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