I know this has no chance in hell in going through but it would solve a lot of problems in geas but it would definitely bring me back into geas as a crusader:
1. It will make the crusade more popular to play
2. Pot stirring opportunities instead of react to rule breakers yada yada
3. More variation than just religious guilds constantly fighting.
If people want the crusade to be a standalone guild it needs different directives/capabilities: More profit oriented
New directive: acquire gold from forostar from city tributes or collecting "tolls"
Change the rules to make it more attractive to more characters (monks literally have a less restrictive lifestyle. (it's a sad day when a dwarf can't drink etc etc)
I mean what character would logically choose to be a crusader with the current benefits: no money, no kids, no booze, I have to follow this persons word like a fanatic, put life on the line and try and kill people in an unending war with evil.
If the character was an orphan and brainwashed maybe but I feel like every forostar mother tells their kid to go into medicine or being a mage over being a crusader.
Remove the natural ties to the good guilds:
-Replace Unicorns with warhorses. Crusade shouldn't be associated with a god otherwise too imbalanced.
-Bring back rider lances?, remove invocations but keep crbattle, improve base armours/weapons.
If no reparations are made:death but it can be made via:
Earning money for the profit oriented crusade and in turn the commanding officer level crusaders will be able to get better trained npc followers (more on that below)
-permaenemy is cheesy and stale and goes on with the endless conflict part (conflict is good but an endless one is boring and repetitive)
-you wanna end being a permanent enemy? pay up #some fee here. Even if I lose your services my knights will be well fed and trained well from the funds.
2)To alleviate the loss of Taniel and Evren presence, commanding officers in the crusade can now have subordinates:
The goal of the crusade should be to acquire profit.
Greater profit means better trained/equipped soldiers, better trained soldiers mean greater ability to expand their ability to conquer.
-more gold means you can train and have more troops in your reserve.
With the gold can improve the training facilities and conditions for improved knights, esquires and squire npcs. pay their salaries etc etc(shouldn't be huge bankroll so that one would have to grind hardcore to just pay the troops).
Knight gets-squire level npc
Chevalier can command an esquire level npc
Lord Marshall can command a knight level npc
maybe can't have warhorse and soldier together in party for balance reason
-Soldiers can travel where a unicorn cannot-cheaper than unicorn
-more attractive to more characters in geas
-no more perma enemies while still providing a meaningful penalty that benefits the crusade in the long run by providing better trained npc followers
-distinctive hedonistic gameplay that is less god and more greed oriented.
-fun gameplay and increased varied opportunties.
-Loses natural allies.
-difficult to balance
-lots of code
yeah pretty much a terrible idea probably but it'd be fune