Let me apply some data gathered here and offer a more thoughts based off of facts and observations.
I concede that it is not without it's flaws but I do peruse the issue of it's offensive capabilities and why it stands out in it's own way.
1. You make some good points about this but I find that there are a lot of differences between our observations of it.
Pros:
-You have jedi like hitting ability.
-Claymore allows for a strong deflection ratio. Thurse Sword does not. This weapon allows you to synergize well with it.
-Wrathbringer's output simpy is not as much, tested on a variety of targets and the claymore won out
Cons:
-One doesn't need cast time for the wrathbringer, one can also unwield it and chase then wield again.
-Being a two handed weapon it does not travel well like the original 1handed light blade version.
2.
-Claymore is significantly lighter than the thurse sword. Tested it multiple times and it's proven significantly lighter every time.
-In the combat system there is a power per weight ratio that makes a weapon more effective and potentially outstanding. One could call it a power per mass ratio.
-The claymore is light and has exceptional attack power which means it can attacks/time while heaving fight ending hits.
-This synergizes with the near weightlessness of the cloth allowing for even greater attack speed.
weakness:
same as 1.
Essentially:
-Again this playstyle means you can be killed easily
but you have good opportunities to do the same.
3.
Remember that weight actually -helps- to a point. You want enough weight that your sword can hit hard, but not too heavy that you can swing more than once a week.
-your statement is too broad does not apply to miracle based weapons or artifacts.
-Every single sword artifact is longer and lighter than any mithril version of similiar make yet hits much much harder than a mithril sword.
-Mithril weapons are light but artifacts are lighter have better striking potential. (the heavier the weapon the worse off it is in the grand scheme of things)
-Artifacts and miracle weapons do not follow the same power to mass ratios.
-Weight does not make a weapon more valuable this statement is really flawed--especially in miracle based weapons or artifacts.
I could concede that it is offensively not an option for pursuit but it a weapon that deserves a lot of respect and definitely outshines the flame fauchard by a significant margin.
4.
Pros:
My point is at 20 day tshaharks could do better than what an 120 day tshahark could not do indicating the under utilized potential. (if you have better striking power than mogwai you have the potential to ohk quite a few clerics-Even if it was simply on par with some would say it would be sufficient-see polls)
Cons:
-the activation time and 0 pursuit potential are somewhat limiting
5.
Glass cannon taniel clerics do not work. I’ve personally tried it and seen other try it. The damage they do is not comparable to someone in chainmail who focuses purely on combats and uses chainmail.
First of all lets evaluate your statement.
-When does chainmail increase damage output?
-chainmail is an opportunity cost, what do you give up to keep it? offensive potency.
-I'm sure overall dps of an extended fight would favor a chainmail cleric but you have the potential to end fights as a cleric in 1 shot.
6.
I don’t understand why you said their dueling ability against clerics is amazing, yet you say they are seriously exposed in melee combat. Isn’t that a contradiction? If I was an Asral or Satho against a Taniel cleric, it is much easier to just disarm them with a slam or gore (remember cloth sucks against this as the harden doesn’t make it protect from specials) and make them have no more claymore.
Again more risk versus reward
-Are you really worried about a clerics melee abilities?
-exposure to melee combat to be key in a dueling situation against miracle based opponents doesn't strike me as logical. It's simply not their forte.
-people lighten it up with mithril armors but why should one armor would shine in all situations above the rest?
-the disarming affects everyone, I haven't seen people stop using artifacts or miracle weapons just because there is a chance to get disarmed.
-if they want to gore or slam they cannot be casting miracles
-"you have a chance to disarm me? I have the opportunity to end you."
-"I gore you in the head and knock you out before I cut your head off"
I really think that this playstyle isn't for everyone. People who cannot understand the philosophy the best defense is a good offense are not able to go with it and if only 1 player out of dozens could make it shine perhaps there is an issue with it.
An extremely high risk high reward style isn't for everyone especially people used to the safety of armours.
Thoughts and conclusions:
-While it's powerful it isn't versatile
-It's not good for fighting NPC's I grant that completely, but when your life and death depends on a successful hit to destroy an enemy cleric/fighter it is well-endowed for it's job.
-It's situationally very powerful and potentially downright outstanding.
-It's a tool that can be applied but you have to invest in less defense to use it.
-the cast times for it are too long
-running around with it quickly drains you making only a situation based tactic
Perhaps the (
optional) playstyle is too difficult for 95% of the players. It's entirely possible that the scaling a degree of efficiency to make it worthwhile is too limited for many of the clerics.
I mean why have a skill that most people can't figure out how to apply effectively.
Your argument might also apply to: Slay Living because all sathonites only fight taniel clerics who always have iceskin and only them.
luminier wrote:
Glass cannon taniel clerics do not work. I’ve personally tried it and seen other try it.
If only I could pull it off and not even Polumi could make it work perhaps it does it would benefit from some changes for more of the Taniel clergy but there is a caveat -
0-If they're going to have a potentially fight ending miracle sword and should it be a potentially fight ending miracle sword?
-Are the limitations on it (0 potential pursuit/cast time) too significant of trade offs?
-Is armor the issue here? if it is then they simply could use their old guild armors and not have the light claymore entirely since it brings nothing to their kit.
On the note of the guild alliances:
Taniel and Evren are literally the only 2 gods that work hand in hand together.