Nylessa wrote:I feel, all of the real awesome stuff comes late game - which sure, makes sense, but we're here to roleplay people off on their own adventures, experiencing new things, and to me, my biggest sense of boredom was that..well, I was _DOING_ the same thing over and over again, and if I tried to go off to explore, well, it was most assuredly result in death (Even when I went with groups, i saw plenty of things, but often, all I could do was sit in the back and watch because my character was so weak they'd die instantly otherwise) <-- and this isn't fun for anyone.
Nylessa wrote:ANother issue i have, and I know its probably perhaps somewhat lorebased, is the extremely, and I mean _EXTREMELY_ white and black good vs evil going on.
Arsicas wrote:Nylessa wrote:I feel, all of the real awesome stuff comes late game - which sure, makes sense, but we're here to roleplay people off on their own adventures, experiencing new things, and to me, my biggest sense of boredom was that..well, I was _DOING_ the same thing over and over again, and if I tried to go off to explore, well, it was most assuredly result in death (Even when I went with groups, i saw plenty of things, but often, all I could do was sit in the back and watch because my character was so weak they'd die instantly otherwise) <-- and this isn't fun for anyone.
Yeah, I've felt that way too. I've wanted to start some interesting rp, but I had to wait until my character was strong enough. And it did get dull doing the same things over and over again. I feel at least now we seem to have more players around to interact with so if you're tired of the grinding you can just hang around and rp. But it is quite a lot of grinding to get to a decent place where you're not helpless. And some players have more time to spend than others, so casual players do have a disadvantage.Nylessa wrote:ANother issue i have, and I know its probably perhaps somewhat lorebased, is the extremely, and I mean _EXTREMELY_ white and black good vs evil going on.
I know some people like the extreme good vs. evil and others like playing more neutral characters. I think currently in game there are many more Asrals, so you may have an easier time. I think conflict is good but that it shouldn't always be pvp conflict. I've managed to have decent conversations with Asralites on Gwen vs. Asral, so maybe it depends upon the people you come across.
That said, some paths you take are going to be destined for conflict. If you play a death priest, you can expect that a number of people will not like you just for that fact. And perhaps the time you are speaking about is when there was a war between Tanielites/Elvandar and Asrals, so that might explain people being a bit more jumpy.
I do think as far as magic goes it does require a lot of commitment currently. There's still minor magic you can access fairly easily as an alchemist or skald, which can be useful. And clerics have their own kind of "magic" in the form of miracles. It's been discussed whether the requirements for joining the mages need to be adjusted, so it is something that is being looked at. What is it you enjoy most about the magical aspects? Perhaps there are things you can still enjoy that don't require the huge commitment? I think Geas does take more of an esoteric approach to magic, so part of the difficulty may be built into the gameworld, but I do think it shouldn't be so lofty of a goal that only players with extreme hours devoted can access it.
Delia wrote:Yeah, Geas is really different for casuals and full timers. Getting to the point you can comfortably experience the game with your character takes both time to grind and player knowledge. Being casual about it as a newbie will make for a long road to travel. Ability to play long sessions is a big factor too. If you can only pull an hour or two per session your progress is slow and very prone to distractions.
Usually when I play for an hour the most I can do is cast a few spells, travel from Elvandar to Arborea and back and perhaps talk a bit.
If you want to reach a certain place for your character it requires some singlemindedness from your part. Even more so if you want to do some of the non-combat stuff. Improving fighting skills is easy as you always have unlimited opportunities. Being casual with craft skills might leave you relearning degraded points.
I speak little of RP as the reality of the game is that if you wish to RP something, you always have to meet the grind requirements for it. The numbers are harsh.
Some RP is also punished by the game design. If you do not want to be an adventurous brave literate explorer you will face a higher wall to climb as you miss out on quest and explore exp and help from learnbooks. My own philosophy is that you should never approach computer games primarily as RP games. Unless they are primarily designed as such. Geas is not, nor most most of the MUDs are, IMHO. I do not mean that RP has little meaning though. Do not get me wrong
As for ability points there is some point at which they become visible. At that point you should have points as you get them from doing quests and such too.
I also agree about the polarized good/evil. I do not mean players but the mobs and the world as a whole. Evil is always orcs, undead, demons and rest of the obvious lot. Good is unicorns, rainbows and flowery fairie farts. Civilized humanoids do not end up killing each other for petty reasons as there is no wiggle room for random pettymys stuff. You very quickly end up hated by society and good gods and you are on your way towards Sathonys. Sometimes I feel that the societies are too enlightened for their own good and for the good of the game.
As for the mage stuff, Ideas have been thrown around about it and I hope starting on that path becomes easier. A few little changes have been added that will make it easier. Reincarnating an old character, improved intelligence ability and tweaked magic status gains from scrolls and wands all make it slightly easier. It still is a long road that allows for little distractions.
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