Abusive play from Sathos
Posted: Thu Jul 25, 2019 2:38 am
Today, I logged in to a neutral safe zone room and immediately was attacked by NPC ghouls which stopped me from being able to flee from a special exit, such that my only recourse was to run into hostiles (certain death) or wait for certain death. Immediately upon login.
This is not a rewarding play experience for anyone involved. I didn't make a stumble in judgment that punished me for my hubris; I did not get caught by an active player and get to experience an exciting or meaningful clash. I, as a player, was simply violated by another player for being in the wrong place at the wrong time. This is not, and will not, be viewed as a legitimate in character clash. I will not respawn my character or retrieve my things and legitimize that it actually happened in the game.
These "known exploits" such as undead traps on special exits are unacceptable and antisocial to use, and anyone who uses them to a point where intervention is needed from an already stretched thin admin needs to answer to the playerbase for their actions.
This is tantamount to cheating, in my view, because it breaks the social contract that we have with our fellow players. If you cannot roleplay a villain in a way that is not adversarial to the players, then you should not play one. Upholding the social contract is the most important thing, it is the glue that keeps us together. It is what allows for IC conflict to exist without a marriage to OOC animosity.
I can't say how essential it is to respect the other players and engage with them as players. It bridges the gaps of misunderstanding and allows us to view the game's events as an unfolding story to create together instead of a competition between players. I don't want bad blood, and I don't want you to go away. But I do want you to acknowledge what is abusive play and commit to act in a way that considers the possible consequences and makes prosocial decisions.
This is not a rewarding play experience for anyone involved. I didn't make a stumble in judgment that punished me for my hubris; I did not get caught by an active player and get to experience an exciting or meaningful clash. I, as a player, was simply violated by another player for being in the wrong place at the wrong time. This is not, and will not, be viewed as a legitimate in character clash. I will not respawn my character or retrieve my things and legitimize that it actually happened in the game.
These "known exploits" such as undead traps on special exits are unacceptable and antisocial to use, and anyone who uses them to a point where intervention is needed from an already stretched thin admin needs to answer to the playerbase for their actions.
This is tantamount to cheating, in my view, because it breaks the social contract that we have with our fellow players. If you cannot roleplay a villain in a way that is not adversarial to the players, then you should not play one. Upholding the social contract is the most important thing, it is the glue that keeps us together. It is what allows for IC conflict to exist without a marriage to OOC animosity.
I can't say how essential it is to respect the other players and engage with them as players. It bridges the gaps of misunderstanding and allows us to view the game's events as an unfolding story to create together instead of a competition between players. I don't want bad blood, and I don't want you to go away. But I do want you to acknowledge what is abusive play and commit to act in a way that considers the possible consequences and makes prosocial decisions.