Druids

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Allalltar
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Druids

#1 Post by Allalltar » Thu Jun 30, 2005 3:20 pm

Hi Folks,

as we have only a few active Druid-Players and a few interests as i remember right and i've got finally a possibility to address you all... i'm hunting for ideas. So if you got some... just post and discuss them here!

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Kortha
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#2 Post by Kortha » Thu Jun 30, 2005 5:44 pm

Every few months, a few newbies show up wanting to be druids, but can't due to no active ones to let them join. Upon discovering this, most of them give up and stop playing, or start other chars. I assume wizzes are less likely to take a personal interest in these newbies and make it so they can join anyway, since it takes a while to tell whether they have the rp skills needed to stick to a druid's beliefs.

I personally think druids are pretty nifty as they are, and someday I'll hopefully get around to playing one. Another issue is that I've heard from several sources that they're extremely buggy.

Err...I doubt any of that made sense, but I just woke up. :P
If a squirrel is chasing you, drop your nuts and run.

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stilgar
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#3 Post by stilgar » Thu Jun 30, 2005 9:20 pm

Well, I know druids are a passive guild, yet they could and should find some ways to stop those hurting the woods. I mean they could paint the head of those that cut down trees. :wink:

They could be able and should try to invent ways of getting profit of nature without destroying it.. like trying to convince ppl not to btcvher animals for their skin (poNaga's idea) for making parchments, but make them from treebarks etc.
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anglachel
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#4 Post by anglachel » Fri Jul 01, 2005 5:46 am

What about the ability to find herbs even then this special
herb normaly does not grow in this area?
There some difficult to find herbs needed by the players, so
there would be a demand for some herbs.
But it should not be too easy, so that no longer a effort
to get a special herb. May be the durid can find in forest
areas meadow herbs. In the tundra area some of the arctic
herbs? In the mountains some of the cave herbs?
As IC-explanation we can say that this herb grows there too,
but they are normaly to rare and so hidden, so that a normal
herbsearcher as no chance to find it!
Or they get a spell that allow them to change the typ of the
herbs that will grow in this area?

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jezz
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#5 Post by jezz » Fri Jul 01, 2005 7:20 am

Druids are way too cool in concept, and extremely cool in Geas to waste (imho) their potential not allowing them to do pvp and hack'n'slash :)

That turns druids into a guild only a very small portion of players will want to join, not to mention those that do it, will surely be seconds, or have seconds for the times when they feel in mood for a fight or two :)

But maybe I'm too influenced by the D&D concept of druid... can't help it. Since they appeared, I imagined my elven dwarf shapechanging into a wereboar with his tamed artic sabretooth at his side , and a ent at the other :P

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Naga
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#6 Post by Naga » Fri Jul 01, 2005 8:03 am

Jezz wrote:
Since they appeared, I imagined my elven dwarf shapechanging into a wereboar...
Elven dwarf? :?

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anglachel
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#7 Post by anglachel » Fri Jul 01, 2005 8:11 am

hmm.

father dwarf, mother elf -> 'dwelf'?
or
father elf, mother dwarf -> 'elarf'?

But should this be possible!? :shock:
Last edited by anglachel on Fri Jul 01, 2005 8:12 am, edited 1 time in total.

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Abharsair
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#8 Post by Abharsair » Fri Jul 01, 2005 8:11 am

Naga wrote:Jezz wrote:
Since they appeared, I imagined my elven dwarf shapechanging into a wereboar...
Elven dwarf? :?
Yeah, a bad-smelling elf with beard. :D
"The beatings will continue until morale improves."

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Josephus
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#9 Post by Josephus » Fri Jul 01, 2005 8:16 am

At one time, I was sure that such mutually incompatible races could not possibly reduce offspring.
All of my preconceptions faded when I met my first 'dwarfling'...
Apparently, people are getting some bad ideas from ligers and mules.
Check it: different species can't have genetically viable children. In certain cases, this means that though the couple can be blessed with a child, that child certainly won't be blessed with any.
Part of why I think half-elves shouldn't be able to have children.
But mostly why I can understand the terrible burden of the 'elarf'.
I wonder what this button does...

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anglachel
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#10 Post by anglachel » Fri Jul 01, 2005 8:30 am

The offspring of and elf and human is an half-elf.
Therefore the offspring of a halfling and human must
be a quaterling!
But in think Joesephus must be have right, the race
should be incomplatible and not be able to have
children, besides elves with humans.
Otherwise the result will be ... :shock:
But often read in fantasys books from half-orc and
half-dwarf. After this races are compatible, then one
of the partners is a human.

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chara
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#11 Post by chara » Fri Jul 01, 2005 8:48 am

Darnit - now I want to play an elarf!

(short, stinky, thin, bearded guy who quotes wrist-slashing poetry all the time!)

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Josephus
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#12 Post by Josephus » Fri Jul 01, 2005 8:53 am

If by wrist-slashing you mean suicidal, I can understand how a
short, stinky, thin, bearded guy
(already low on self esteem) who can never mate would feel that way. How would you like to know that your parents have this great legacy, dwarves, elves, blah blah blah, by the way you can never 'make it' with a girl, blah blah blah...
I think wrist-slashing doesn't come close to the torment this guy would be going through. Heavens forbid the making of the 'elarf', for on that day the sun shall surely be eclipsed by a moon of short miserableness with questionable skills with a razor.
I wonder what this button does...

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tessa
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#13 Post by tessa » Fri Jul 01, 2005 9:10 am

I've always considered halflings half-elves and half-dwarves. Speed and dexterity from elves, hairiness and tininess from dwarves. :p

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anglachel
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#14 Post by anglachel » Fri Jul 01, 2005 9:19 am

I think we stop the discussion over halfbreeds and come back to
the topic 'Ideas for the Druids' :wink:

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stilgar
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#15 Post by stilgar » Fri Jul 01, 2005 9:22 am

I think it would be nice if they could travel from one place to another with using trees as "portals"

Could have a spell 'calm animals' (I guess 'charm animal' they already have)
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jezz
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#16 Post by jezz » Fri Jul 01, 2005 10:10 am

Ey... really, I was just thinking about elves when I wrote about my DRUIDIC dwarf... and after that I check this board and you have written a whole discussion about the half-breed topic?

I'll think twice before writing anything next time :P

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chara
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#17 Post by chara » Fri Jul 01, 2005 10:17 am

jezz wrote:
I'll think twice before writing anything next time :P
Mission complete. 8)

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jezz
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#18 Post by jezz » Fri Jan 20, 2006 10:23 pm

After some encounters with the druids, I must say it's a very well developed guild, with some obvious bugs still :p but the concept and the "tricks" are very original :)

Still, my vote goes to make druids pvp! :D

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Re: Druids

#19 Post by Mogwai » Tue Dec 06, 2011 9:01 pm

I know this is a dead topic but I agree with Jezz.
One of Geas best strengths is its combat system.

My reasons are not more targets for pvp but
pvp potential creates greater creativity and style

Examples of greater style can be seen in the Crusade and Asral Clergy especially.

What makes these more stylistic? Different armor choices + weapon choices.
Why is this important?

Give your crusader a two morningstars! Your rp could be that you want to

Examples of crusaders from the past I encountered:


Crusader A
"crusherz of Evil!" <---used two handed spear
"I follow Taniel" <---wear Taniel Armor
Crusader A's Priority is to destroy evil and his weapon style shows it. His armor shows that he wears the rigid plate of Taniel and values Order and Light!

Crusader B
"ah protect the innocent!"<--- Used it an axe and shield
"I follow Evren!" <--- wear Evren Armor
Crusader B's Priority is to protect the innocent first and the shield rp's into it.
The green armor of Evren shows the priority towards protecting the innocent.

These different crusaders can combine and work together to have different effects.
All of these choices can be used to make a crusader stylistically different.

Asral's have different types of armors thankfully/finally.

Asralite A
Wears plate armor
Primary attack: miracles
RP---> "I am a vessel of Asral's fury!"

Asralite B
Wears chain armor
Primary attack Melee
RP---> "Asral gives me strength!"

The beauty is the flexibility of these choices & combinations and the potential styles & rp you can create from these.

What about the druids?
Where is the creativity in it? What makes any druid different from the rest?
Where is the flexibility in the druids? you wear bark armor and have a staff.

Druids essentially got pigeon holed the moment there was no chance for an aggressive defender of nature. I will be clear about this: I think that the healer role of druids is wonderful; I think a guild would be boring interacting with only healers though.

Congratulations! You can now bless as well as heal! You can plant trees! You can charm animals!

They all do the same thing from what I've seen and the only difference was the advancement of miracles and long term that is exactly the same thing.

Geas has one of the greatest combat systems I have ever seen and druid players are forced to sit on the side lines.

Is there any question why people aren't as interested?
You go to a restaurant know for their steak and on the menu you find a meal that says "YOU CANNOT HAVE STEAK WITH THIS MEAL"
I just don't see the logic.

How does a druid impact the game that is actually different from another druid?

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Re: Druids

#20 Post by ramandu » Tue Dec 06, 2011 10:19 pm

I would disagree a bit with Mogwai. The stated purpose of the Druids is to protect nature, but that does not mean they are defenseless. While a primary PvP Druid would be inconsistent with guild, the Druids need not be any less rounded than any other guild. To see the Druid as a sappy (pun intended) crunchie hippy who plants trees and heals without any other interest is to think that a Crusader does nothing but pick fights and follow orders. I actually find much more freedom and creativity in RPing a Druid than a Crusader. (one of the reasons I do not play Ram as much).

Were my Druid alt more experienced and/or I knew the guild would be around, I would likely play a Druid as my main character. However, since the guild will likely not be around much longer (or at best continue to be a unsupported guild), I have stopped putting in much work on my Druid alt, but there is good bit of room in this class. Granted, you will never have a tank, but I am beginning to think that you could have a character that could hold their own nicely -- especially prior to the power of their healing being seriously curtailed (my Druid alt could do some amazing healing under circumstances that no other cleric could have either casted or survived. The ability to heal while shackled and the amount a druid can heal has since been adjusted to more cleric-like standards).

Regardless, i think that if one had the patience to played one and really explore what they can do vs. should do and explored the various RP and character development associated with a Druid, the experience would be rewarding, but the going is slower and the opportunity to power-game is far less.

I would be very interested in talking to the admin and/or wizard/s about keeping the guild and reworking/revitalizing it, but I am loathe to do too much IG until I know where the guild is going.
For every complex problem there is an answer that is clear, simple, and wrong.

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