(This post is mainly in regard to Jezz' statements)
Well, it just completely puzzles me how rumours and wrong assumptions can grow like that among our players. Maybe it's time to clear some up once and for all:
1)
Mages aren't coded yet. They haven't even been begun yet. We are still trying to come up with a decent and innovative concept which is different to most other games. So unless you know more about the
Mages' concept than I do, I would really,
really like to know why you came up with such an abstruse idea. Please?
2)
Mages and Scribes will be two completely different groups. It won't matter whether you have been a scribe, an illiterate imbecile, a thief, a tanner, or only god knows what else,
if you manage to find someone who teaches you magic. As long as you are intelligent enough (and now please read my lips very carefully) it will be
completely irrelevant if you have ever seen the Scribes library or not.
3) No currently existing player has gotten any advantage
whatsoever to join the
Mages once they will be done. And before you even think about saying "But the master scrib...", read point 2) again, because apparently you didn't pay enough attention.
4) Scribe magic != Mage magic. Or for our non-coding audience: the Scribes' magic is not the same as the
Mages' magic. I thought that was actually pretty clear, but maybe I was wrong.
5) Alright, I repeat myself, but please! For the love of god! Where do you people come up with those weird ideas?? Is there some alt.bizarre.geas.rumours newsgroup we wizards aren't aware of? Restricted to two or three people? What the... ? Well, let me tell you this: The Smurf village I have mentioned in another thread is much more likely to be coded than this.
And no, there is no "but", because as I mentioned before, we are still in the process of discussing a concept, so whatever you might have heard from other players about how it will be: it's wrong, because they don't know. It's simple as that.
And yes, if you do have ideas for magic, post them on the "Ideas" board, or send them to
admin@geas.de.