Scalemail

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vurdijak
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Scalemail

#1 Post by vurdijak » Thu Aug 21, 2008 7:15 pm

Where does scalemail in Geas fit in the spectrum of armors? I have seen a few scalemail pieces of armor IG but heres the thing. The pieces of scalemail armor I have seen are really poor.

Does it look like this (as far as both protection and manuevering go):

LESS CUMBERSOME <-----------> MORE CUMBERSOME
LESS PROTECTIVE <-----------> MORE PROTECTIVE

leather --> studded --> chain --> scale --> plate

or maybe...

Is scale supposed to be lighter and less protective than chain? I always confuse the order of those two.

Edit: Or maybe it is not so cut and dry, and for instance scalemail might be both less protective and more cumbersome than chain?

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Re: Scalemail

#2 Post by ganandorf » Thu Aug 21, 2008 7:59 pm

common sense (aka how the armour is designed, like scales with seperate smaller plates of armour overlapping over one another)
would lead me to believe that in terms of protectiveness, it is according to that line you have up there
where chain comes before Scale.
I think chain would also come before scale in terms of weight and cumberness
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Re: Scalemail

#3 Post by anglachel » Fri Aug 22, 2008 5:47 am

Yes, scalearmours are between chain and plate.
Both chain and scale count as 'medium armour'.

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Re: Scalemail

#4 Post by vurdijak » Fri Sep 26, 2008 3:02 pm

Alright I am still wondering about scalemail and its purpose in the game. In the few trials I have done with it (difficult to test reliably admittedly) I have noticed it is less effective at protecting against sharp weapons that are thrust at me than chain. Also, the scale is certainly heavier, but seems less protective than chain overall. I was even told by someone IC that 'scalemail sucks' when I asked about it. Is scalemail better at blocking blunt weapons maybe, and just sort of sucks against swords/daggers/anything with an edge? The helpfile gives limited info. so I thought I would ask here. Eventually I plan on making a full suit of steel or mithril scale, and I am hoping to get a little more info. before I invest that kind of time.

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Re: Scalemail

#5 Post by isengoo » Fri Sep 26, 2008 5:43 pm

It really isn't worth it, IMO. It weighs more and only protects more against weapons nobody uses.

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Re: Scalemail

#6 Post by Zengo » Fri Sep 26, 2008 5:56 pm

isengoo wrote:It really isn't worth it, IMO. It weighs more and only protects more against weapons nobody uses.

So you are saying different armours protect against different types of weapons?

Where do you find this information? It could be useful!

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Re: Scalemail

#7 Post by isengoo » Fri Sep 26, 2008 8:36 pm

Zengo wrote:
isengoo wrote:It really isn't worth it, IMO. It weighs more and only protects more against weapons nobody uses.

So you are saying different armours protect against different types of weapons?

Where do you find this information? It could be useful!
If you actually bothered to read the post instead of automatically be a jackass you would know that isn't what I said at all.

Chainmail -> pretty good protection against all weapons, decent weight.
Scalemail -> good protection against crushing weapons, bad protection against piercing weapons (which is more prevalent in PvP), heavy weight.

Hurr.

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Re: Scalemail

#8 Post by Zengo » Fri Sep 26, 2008 8:43 pm

Uhm, I quoted your WHOLE post, so how could it be what you didn't say?

Also, I am still curious where you find the information about scalemail not being good protection against piercing weapons, but good protection against blunt weapons?

So once again I say this information could be useful for everyone if you share where you found it.

I don't see a helpfile on it.

Also, if you are saying scalemail protects better against blunt weapons than other armours, then you are saying different types of armours protect against different types of weapons better.

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Re: Scalemail

#9 Post by Delia » Sat Sep 27, 2008 2:52 am

Also, if you are saying scalemail protects better against blunt weapons than other armours, then you are saying different types of armours protect against different types of weapons better.
That has always been my understanding also, though this belief might also attribute itself onto 'geas mythos'.
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Re: Scalemail

#10 Post by luminier » Sat Sep 27, 2008 10:27 am

it doesn't really matter in the end, plate is better than everything.
The right man in the wrong place can make all the difference in the world.

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Re: Scalemail

#11 Post by Delmon » Sat Sep 27, 2008 12:20 pm

it doesn't really matter in the end, plate is better than everything
Not if your an elf lol.

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Re: Scalemail

#12 Post by Andreati » Sat Sep 27, 2008 9:33 pm

Plate isn't good against smashing weapons (clubs, hammers?).
There are very few personal problems that cannot be solved by a suitable application of high explosives.

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Re: Scalemail

#13 Post by Delmon » Sun Sep 28, 2008 5:12 pm

eh, and plate might be good but how many people wear plated guantlets, plated tail armours, and plated feet.. hehe

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Re: Scalemail

#14 Post by luminier » Sun Sep 28, 2008 5:24 pm

nothing beats a definitive head critical from a long wooden rider lance.
The right man in the wrong place can make all the difference in the world.

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Re: Scalemail

#15 Post by vurdijak » Mon Sep 29, 2008 8:49 am

The responses are appreciated and pretty much what I expected to get.
I think maybe a helpfile should be added like 'help armour' or, if that already
exists, then 'help armourtypes'. Personally, I understand the realism of making
chain backed with heavy leather just better than
scale, but it would be nice to see a heavy armour like scale protect at least
'almost' as good as chainmail at things it isnt good at, like piercing, and much
better at things that it is good at, like bludgeoning. That way, the weight is
justified. I guess the same could be said for plate. It should be better in every
way than chain, maybe only slightly worse than scale for bludgeoning,
but better than scale in every other way. In the end, in the world of Geas
chainmail rules supreme (with a few admirable souls donning plate). I would
like to see this change because I think it would add some great new
dimensions to the world.

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Re: Scalemail

#16 Post by sun » Mon Sep 29, 2008 10:24 am

I would say that many times the combat system doesn't work at all the way you would expect it to. It's more out of RP imageary you wear certain stuff, rather than trying to be strong, because you know it isn't good. Same goes for other combat options such as usefulness of your abilities in team combat, choice of weapon, use of specials, miracles, combat mode etc. I would personally like to see the diversity of combat ingredients become meaningful, but on the other hand, the combat system is far from the first thing on the MUD which needs improvements..

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Re: Scalemail

#17 Post by isengoo » Mon Sep 29, 2008 1:19 pm

I agree that a 'help armourtypes' and a 'help weapontypes' file would be very useful, as it is somewhat confusing, especially for newer players.

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Re: Scalemail

#18 Post by Zengo » Mon Sep 29, 2008 1:44 pm

I believe it can be confusing for all.

I am still wondering where I can find the information as to what armours protect best against different types of weapons/attacks.

One player stated it on the forum already, while another said they had heard the same. Is there some truth to this? Or is it just "Geas Mythos" as Delia said it may possibly be?

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Re: Scalemail

#19 Post by Olrane » Wed Oct 22, 2008 9:28 am

As players, there is no place to find this information, and I think that's intended. I do, however, think that there are fixed attributes for weapon and armour classes which tell how well they affect each other. Some of the basic armour descriptions give a good idea what to expect (chain is better against slashing, worse against piercing).

I've got a feeling that it's one of those things where the wizards deliberately left it to be implied rather than explicitly stated. By following logical roleplay expectations and adding our experiences and a bit of experimentation, we are supposed to determine our own way to interact with the world. I guess that's "Geas mythos" as Delia said.

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Re: Scalemail

#20 Post by tessa » Wed Oct 22, 2008 10:04 pm

Yes, I think it's one of the "learn by doing/experimenting situations", rather than a "here's a 101 about all pros and cons in geas, get on with making your flawless mage/fighter char now"

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