Wow, this exploded quickly.
A few things:
1.) I think Phelan and I are the only ones with experience with the trap miracle. It did have a major bug, that really only applies to mostly my playing style currently (I am a very good thrower), I went in against a giant ghoul and Phelan, only because I am a great thrower and very strong (I am trying not to give anything about game mechanics away), it did not allow me to pick up my weapons after throwing...this obviously is kind of a severe bug, but you know we have great wizards and they have worked on it. However, most else about trap is conjecture. I never complained, myself about the miracle, just informed about the bug. A Satho has never had a problem keeping me in a room with bone spear so it really doesn't change anything much for me. Even against a turtled cleric, a hit and run tactic doesn't work for Adan so he isn't moving anyways, although hoping to escape possibly if about to die no differently than any other character. I would wager it is HARDER for me to escape a cleric than anyone else almost except another tshahark. Bone spears seem to have an amazing ability to keep me from moving along with pain. I am not complaining! This miracle was given to all guilds, lets give constructive feedback when we see it used and see if it can be incorporated in a balanced way.
2.) Still most of the problems stem from the good side not being:
a) Active enough
b) not playing together enough
c) Not using things to their availability
Right now you have an unforunate shift because it is always intended there is less overtly evil characters than good characters, so the combination of tactics they can use and their strongholds "tend" to be better for a reason. It shold be everyone (almost) against Sathos. Not 2 people over here, one person over here, one person over here. THese people are damn ghouls, and sacrifice people, and create undeads. (which brings a whole other aspect of too much post-modern relativism going into characters in the mud). There isn't really any argument here, they are damn evil as crap. more evil than any mass murderer we know of in this world almost. THEY RAISE UNDEAD ARMIES, fight together against them.
3.) The tower of pain is a problem, as much fun as it can be..it is absolutely ridiculously hard to close especially with revenants and giants inside the tower, and not nearly as hard to open. Like it is ever a great thing to close it? You close it, it is really open 12 hours later, you can't blame the Sathos for re-opening it, three of them are on or four, sure why not. I am not sure what can be done about this perhaps a more permanent divine light source inside the tower with a couple archers in balconies..I don't know? I think it is a great thing to play around if it is more rare, and right now closing is more rare because it is much harder and there are fewer people able to help (Crusader Cleric Shao, a Rogue if they have enough elven arrows to make a difference, otherwise noone else is really hurting undeads with the exception of maybe one or two powerful
mages)
4.) The ease by which cities can be raided is an issue. Cities should be Very very hard to raid. It would make it a more rare occurence and a bigger deal, and encourage people to assist against the raiders. Recently a team of four Sathos raided Elvandar, I was mostly afk and had to be due to RL issues that kept bouncing at me, but most people did not help defend. Why? In their minds it was pointless, they would just die, four Sathos together is just too much. Solution? I don't know make some constructive suggestions to the wizards

. Perhaps a couple crossbowmen on the walls as well. I know Asador is now VERY VERY VERY hard to raid, and I was taking I believe 4 bolts per round (it might've been 3) I am not trying to exaggerate or make anything look awful here. I personally think given how hard Elvandar and Arborea are it should be easier there, although not as easy as it was, or the other cities should be much harder as well. (Like less bolts stronger guards) The guards at the satho gates are not that strong, the crossbow bolts are when they come four or three or whatever it was at a time.
5.) This is oft repeated throughout the history of this game and every mud I have ever played. The reality is you end up with more active, higher skilled players on one side, and the other side is *underpoewred* then the pendulum swings the other way and it keeps going. Both sides (many people do well at it) need to have sensitivity to not "Win" too extremely that it completely decimates people's desire to play, many do well with this. I personally believe the good side needs to work more and better together.
6.) Right now a lot of it is also because of a disparity in time zones. Sathos tend to be active along certain hours that Crusaders aren't and vice-versa.
7.) As soon as I kill a few Sathos someone will complain I am overpowered I am sure, and I will probably die as many times in the meantime. It is hard to see the big picture.
8.) I don't know why I numbered these and I know my numbers are overpowered as well.
I'm just saying if we can bring things to the table constructively these wizards are nice enough to try and help us with them. It is not usually so good in most muds.