I am going to disagree, heres why. Yes it is fair to say that there have been strong characters in the past who may have dominated the MUD. It is also fair to say that those who dominate should soften their roleplay. The fact that it -isn't- possible to do as a Crusader honestly just not true. There have been countless (and I mean countless) where Ganon or some other Sathonite or some Crusader enemy has run by a watchtower and I've been online Luminier and just ignored it. I know that going against Crusaders or other goodies are difficult (having done it myself, my alt was actually -killed- 6v1 in defence of his guild "hey! who needs stunmode!"). Back to my point, certainly there are times if I know someone is causing havoc or hasn't die in a week or two well it's time to -try- to kill them again even though I consider myself exceptional at taking prisoners and actually showing a lot of mercy where Crusader code largely doesn't call for it. Theres ways around that though. Luminier could easily argue that showing mercy and giving a chance at redemption without death again and again would garner more respect than just killing someone OVER and OVER. Certainly, there are some cases where death is the only answer, but hey, I don't see anyone taking it easy on Luminier (jerks.).jezz wrote: Personally, and without knowing much about what it is going on here, I must say while I played GEAS, ...... While that kind of behaviour is possible with satho priests, asrals, shaolins, legionaries, etc. it is not possible to do with a crusader.
It is the background behind the crusader guild what makes them so dangerous, not for the players, but for the guild as a whole.
Another thing I don't agree with. Sure we are a strong guild, but so is everyone else. It's unfair to say the Crusaders are OP because they have strong characters in them. If Luminier was an Asral Cleric, he would be strong. If he was a Taniel Cleric, he would be strong. If he was a Ranger, he would be strong. Sure the Crusaders have benefits, but, IMO they are fairly balanced with other guild GIVEN that the other players are at least near the same level. If a strong character like Mazar or Blizt or Jezz or Cemoch(comon...) or whatever fought Luminier one on one I am sure I would have trouble and I would have trouble because those characters are near the same experience level and the guilds are very well balanced IMO.jezz wrote: Code a guild with amazing pvp powers and equip, and restrict their RP to: "you're not with me, I kill you" and sooner or later a player will take the "king of the crown" place, making impossible for the rest to play.
WHY CRUSADERS ARE NOT OVERPOWERED AND WHY THEY ARE BALANCED WITH THE REST OF THE MUD.lanyara wrote: I think the guild agenda - including the code enforced part - of the crusade is way too restrictive. That's the main problem.
The balance aspect is another problem too - if crusaders would be weaker then other groups like the Sathos could become stronger and hence more active too.
The problem is that even the players of the crusaders don't have too much fun that way right now (that's my opinion).
If you look at who is active, and who is not, then well - reallife has an influence, but you would see that the crusaders as a whole aren't that active currently.
Let me say this again. It is unfair to say the Crusaders are overpowered because Luminier exists. If I stopped playing him NOONE would complain about the Crusaders because they would lose their bread. And butter(matusalem) without bread just tastes like crap.
So having said that, lets continue.
Sure we have nice weapons. Taniel's get glowing swords of awesome(also wrathbringer), Asrals get flaming polearms of awesome, Sathonites get bone weapons that can me made -exceptionally- (and i mean that) powerful, Rangers get good bows, Shaolin get tons of skills to learn, The Order gets their quite amazing bonuses. Thieves, just cool.
Sure we have Unicorns. Clerics get miracles that can kill even a very experienced character like Luminier easily. I've said it before, I think Rangers lack here, Shaolin get tattoos and are able to focus, and The Order gets their quite amazing bonuses. Thieves, remain cool.
Sure we get some buffs of protection, do Clerics not? Does the Order not? Do the Shaolin not? The Rangers just get nice armour (but hey elven arrows are nasty in those good bows =(... use them).
Watchtowers are also balanced. Stationary, only allowed a certain amount, come at a cost to the guild. Sathonites get undead they can put anywhere (we can only build towers in certain places) and they can raise revenants which are as strong if not stronger than a watchtower.
Also, I like being a Crusader. I also wouldn't mind not being a Crusader (being Lord Marshall is pretty exhausting after sometime.) but I know that everyone who is active and in the guild (matu, myself, kelawyth, jormungand, arxthas) enjoys the roleplay at least somewhat, or else... why would they... make the character?
Wars work, it's the players that refuse to budge on terms even when they have clearly lost who don't make it work. I agree maybe asking Mona to leave was too extreme (Im still a little unsure as to whether she shouldve been accepted in the first place but eh we're not here to talk about that). But look at Axstream. Like what the hell man, it took burning down the temple and changing code for the war to end? Thats asinine.lanyara wrote: Wars in general don't work in the game - the result of wars, especially if they aren't stopped, is that the playerbase drops. Wars are affecting the game too negatively.
A decline in a playerbase is terrible for any MUD. You absolutely need players to interact with in one way or the other. The best agenda makes no sense to have if there are no playercharacters who carry it forward.
Wars do work though. I've had wars with players other than Asrals (rofl) and they worked just fine. Crusader/Ranger war - fine. Crusader/Sathonite war - fine. Crusader/Thief war - went too far, but it still ended (horribly I might add). Like I said it's based on the players. If you are too stubborn wars aren't going to work. If IRL you are too unwilling to give up because thats just how -you- are, think of your character. Trying actually roleplaying that dying 10 times is actually shitty. Please by god. Do not roleplay that the gods have given you infinite strength because you've died enough times your stats don't go lower. Jesus when I heard this from a PC I just about died IRL.
I must be in some kind of mood because again, I disagree. I definitely would not go as far to say it has become a -general- trait. That is just ignorant. You can't look at a few characters and say everyone is doing it. Powertraining also implies that that character never roleplays and just grinds skills up down sideways left and right until they are stupidly good. This is a trend I have -not- noticed except for a very -few- certain characters but even then it could hardly be called powertraining.lanyara wrote:PO Jezz wrote in another note, about "powertraining up", and it has indeed become a way too general trait of the MUD.
Trained up characters will dominate in PvP and if the players behind these characters would be stubborn enough, the whole game would be locked in non-stop PvP. That makes it hard for young characters to join guilds, and they would often become PvP targets too. No surprise that there are many guildless characters.
This just adds to the arguement that people shouldn't RUSH to get into guilds. Try to make yourself actually useful before joining a guild. And those responsible for accepting people should be selective as well. Being noobie in a guild, doesn't make you a king, it makes you a target. Especially if you attack a character that is 20 times your strength (don't do this youll die).
Again, not trying to be an asshole, but this isn't a chat room. Conflict is going to happen, it's what makes a MUD a MUD. If you don't come here for the conflict and just want to talk/roleplay thats fine, just don't become involved in PvP (but admit it, it's really attractive when someone is messing with what your character believes =D)lanyara wrote: In my opinion there is no need at all to have code that wants to enforce permanent PvP - there would be no alternative to it in the long run. And how would any guild work without players in it either?
I wouldn't actually say any Crusader -aims- to achieve PvP (watch everyone disagree with me based on the amount of fights I get into). I certainly don't. If I could solve all problems through talking I would. But sometimes players roleplay too thick headedly so someone needs to pierce their head with a spear. But really thats just the game, thats not Crusaders looking for PvP. Anyone could do this. Asrals could actually be honorable and care about war (not stop playing). Sathonites are a hard nut because it is their aim to actually kill maim capture sacrifice. If anyone I would say their main aim would be PvP because interaction between chars through torture is one of their main sources of fun IMO.lanyara wrote: Compare two crusader characters - I don't want to give any character names, so let's say Joe the crusader and Henry the crusader.
Joe is strong enough to use PvP, Henry is not.
The difference between these two will be immense. One achieves PvP aims, the other does not, and the resulting roleplay will also differ immensely between Joe and Henry. And of course of other characters who meet either Joe or Henry.
Saying the Crusaders are PvP oriented might be true but every GUILD should be IMO. No guild should sit on the sidelines doing nothing in way of politics or fighting. That should be left to the guildless but even then I am not entirely sure they should be completely neutral either. However if you are guildless you are not bound by any rules but your own so it's much easier to control being neutral or not. I personally like neutral people and I love roleplaying with them.