Ritor brings up a great point, to the credit of our theme. However, as far as I can tell, another great point of Geas is that players have and do influence the general trends of culture, economy etc in the world. This doesn't mean the code should or can be ignored entirely, as that's just the same as being outright insane IRL.
Ritor brings up how it is natural for us 2011-ites to scorn racism and bigotry, while the theme clearly accepts it as commonplace and normal. I agree with this entirely, and even in all my IC attempts to question these traditions, Ive never expected nor truly wanted support. They are actions that my character feels righteous through her perceptions and not necessarily largely, but admittedly partially influenced by my modern IRL upbringing. (Asral being taken by /me/ as a sort of aggressive, Machiavellian sense of Buddhist doctrine; Manifest Destiny meets honour and compassion...)
Geas oftentimes represents a classic clash between the political forces of the world to me, with your true conservative Tanielites clinging to the hope that everyone will come to their way, the Sathonytes playing your radical conservatives like you see all over the real world. You then have your hippie Gwennites proposing ideas like love and blind compassion, ideas that have begun to take hold in modern liberal life. In the center are the Zen-loving Zhakrinites and your more Confucian Asralites swinging for the moderates, while the Lilithians play Anarchy and the Evrenites play moderate conservatives/the more reasonable, accepting religious right.
My point in saying all that is this; Yes, it is a medieval theme, but just like in those times, as literature and education become more widely spread, so should the more complex and commonly accepted social norms of more recent times. To the counterpoint, however, Geas is not Earth... The races actually ARE different, and to some extent, some actually are "superior" in one way or another, so our modern views are somewhat ignorant to the reality in-game oftentimes...
Barring a wizard actually stating the facts clearly, however, I think player actions can and in fact, do, alter the game regularly. Likely in ways we rarely even take notice of...
A good example is the slave appearing shortly after our first attempts to speak modern reasoning against the idea of slavery... It reminds us that even five players are still the minority against an entire city. It also points to the fact, however, that more influential characters actually grab notice with what they say and do. This, to me, suggests that even though five player's voices do not equal five hundred NPC's voices, the voice of a Lord Marshall, Avatar, Archbishop, Judge, elder or renowned Skald does equal more than simply 'one' to the staff.
So... Despair not!
Geas is a game, and Geas loves you. Play it, and perhaps attempt your political ideal or even better, one other than your own.
Try to change the world, even if it seems hopeless, cause that's life, and that's what Geas seems to seek to mimic...
Just with a cooler setting and less assholes than in RL.
Antoine[male dwarf] finished your haircut.
Antoine[male dwarf] unwields a hand axe.