Just've been reading Nathans talk on the 'codex' on the general OOC board and I think there's something I wanted to rise fundamentally about such Codices (Taniels have one, Asrals have one, Rangers have their Oath, druids have their Oath, Crusaders have their commandments, Shaolin have well... teachings by their masters , there's some sort of guideline for everybody). This post is about them.
Generally, GEAS is an immensely complex world with constantly changing environment. I've been online in this game during the course of the last 10 years (with long breaks in between) and I do have a certain perspective many people probably do not have. I saw how it was back then and how it is right now. Those codices do really add something and that is a general direction. They do guide players to have some basic value's on how they should be in this changing environment. Due to those changing environments, it'll not always apply and I have the impression it is not aimed to.
I see them much like the holy books of our earth religions are in former times. They are guidelines, ideals. There are things that'll break your neck if you do not do it, and things that'll only hurt a bit if you don't do it. For example, a taniel cleric who walks by an known enemy who has shown respect to the clergy might be in less trouble then one who teams with a sathonys cleric to fight another taniel cleric. It's something that must be find out how those codices are interpreted. The same goes for an asral cleric who skips a fight. He'll probably be in less trouble then the one who goes and slaughters dozens of very weak enemies. Your character is a mortal being, it's bond to be not ideal, it should strive towards it, but it should also should be bound by their own morale, being and surrounding. There might be a cleric of Sathonys who's brave enough to preach inmidest of a group of Crusaders, but there might be another who doesn't. Still both will not be punished for either of their deeds (apart of what the crusaders do in that case, of course
I'm not sure if my point is visible clearly, but I do think we should be treating the codices with respect but always our characters should think how they are interpreted correctly and when they can not be followed for reasons whatever.
An example is the treaties that are currently there (which are of course, strictly against the codex for example). They are needed right now or are seen to be needed, yet they do serve a greater purpose. In my eyes, this is in the range of the player to decide. If he or she does wrong with such decission, his or her peers, or their god, will surely have a word to say about it. Otherwise, they do follow their codex as guideline, not as written law.
Do you agree ?
