Glasp Posted:
Before I start individually commenting on your comments, first of all I'd like to say you bring up a lot of great points. And your thoughtful response is really great. I'm about to agree and disagree with you in equal parts, however.
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Regarding magic and clerics:
I think it would be a shame not to take this chance. There is generally a great lack of conflict (or abundance of friendship "by default" if you will), and to not use this situation is in my opinion a great waste.
Geas has a long-standing disease of players trying to minimize conflict to the biggest extent possible.
Imbalances are introduced to the game for a reason. What do I mean by imbalance? Well, any "difference" basically. The most obvious are the different faiths which I think nobody missed, but it can also be more subtle things. For example: In my opinion the situation in Arborea seems willfully aimed at trying to accustom as many wills as possible by law and thereby "solving" the problem. A sort min-max in friendshipness/problems-reduction, if you will ("Everybody is your friend? Good, nothing can hurt you and everyone's life remains problem-free"). It will make you the hero since you do in fact help everyone - but the damage to the game is huge.
When players/characters make it their task to neutralize these (often as quickly as possible) the room for RP gets shrunk.
So it is somewhat depressing to see such imbalances neutralized. And it is my opinion that now the oppurtunity to create new ones are obvious and the reasons for doing so can be plenty. There is a good chance to make some "unnecessary" conflict (even based on "fake"/"bad" reasons) - or whatever you think fits your character or makes up a great story.
First of all I agree completely that it would be a shame to see this passed up on. But considering the nature of Mages in general, this kind of conflict isn't only going to happen at the creation of them. It's not the case that just because a Mages guild was created that the beginning is the only time that conflict can happen. The dynamic nature of Magic in Geas and Mages makes it possible for continual conflicts to arise. Forcing some conflict from the start isn't really needed. The Mages are a little unique in that they are very dynamic and also work pretty much individually from character to character, with only a few exceptions.
I'd also like to stress that the burden of conflict is more on the those opposing the Mages, specifically, than Mages themselves. Most Mages, or Wizards (in other lore) are pretty shrewd, and are going to be defending their positions and avoiding conflict as much as possible. As a player I'd love to see the conflict developed, and as a player I've for a long time loved to see my character hunted or something, you know, something interesting. But as for my character....he has no interest in it. And will use logic, reasoning, lies, and pretending to be cordial for as long as he can to preserve an easy lifestyle. Sorry if this is too much IC info, but I feel like it is important to bring up. Scribes are not stupid, nor are Mages. They're not going to be the ones inciting conflict (for now).
The opposition I've seen, particularly in Elvandar, OOCly, I love. And I hope it continues, despite the pushing back from active Mages. But Mages aren't going to just give in to it. And maybe there will be a long time of accepting them before any real conflict, but as I said before, the guild is dynamic enough that there are plenty of opportunities for conflict as they grow.
But for me personally, I think what matters it that you try to RP. As long as player tries to RP, then that's good enough (at least) for me.
Yep. I think that at least trying to role play is enough. I have seen plenty of players that only barely attempt it. And even 'poor' roleplayers that are at least _trying_ I like, as a player, 1000x more. For all I know, I might not even be a good RPer, though I do try to be.
And naturally it hampers the game. The thing naturally becomes the same with mages. Only that now the "bad element" that we wish to minimize is the idea that magic can be a bad thing. And with that background, unless someone finds the corpse of a dead child with "magic did this" written on it in blood - nobody will accept that magic can be bad.
I rather think the real problem is somewhere around "if I do bad stuff, I lose interaction with everyone else". And let's face it, playing alone sucks. So essentially, just to preserve your ability to play with others, you reduce your risk-taking to essentially zero and stay friends with everyone.
The perception is that it is so ultimately destructive that nobody dares doing it (and yes, I do think it is a shame if nobody would dare buying/selling tshaharks or hunting mages).
If that is the case (and please correct me if I am wrong), then I think we ought to rather address proportion/size of the negative consequences / "punishment" of doing bad, saying bad, or being bad. And by "bad", I mean: something which is sometimes even supposed to be normal in e.g. that culture or role (as mage, in this instance)..
Perhaps I am wrong? Or not? How do we solve it?
I agree here too. Most people OOCly at least know this. From reading books, playing tabletop games, or watching movies, they are fully aware that Magic can be evil enough. And usually is at least mischievous or troublesome. Especially from a religious perspective. But I have to stress again that the burden is going to be on the those that want to persecute them, not on the Mages. My char, and I'm sure the majority (but not all) Mage chars are going to be actively preserving an idea of a positive or at least non-threatening image of themselves. And why wouldn't they? They are supposedly more intelligent than the average person and possibly more shrewd in words and visible actions. (with the exception of maybe thieves).
Some of the problem with conflict, and maybe this is an issue that is not really something we can deal with, is the short term play of a lot of characters. I play only one character (well I do have one alternate, but I rarely play it, and it's only an RP char) so I play him carefully, and develop his relationships slowly. If you want to know what he thinks, truly, most of the time your char will have to get to know him over a few years or so. So more or less there is usually no opportunity to create conflict with most chars my char encounters. Dunno how relevant that is.
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Luminier Posted:
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People avoid conflict presumably because they don't want to deal with being hunted, they just want to do their own thing. I don't think every player takes this game 100% seriously, and expecting them to is a little silly IMO. Of course they should still RP, I am not suggesting they shouldn't, but to be expected to do what is "right" according to you 100% of the time isn't reasonable.
Agreed and disagreed here. I avoid conflict with my char because it makes absolutely no sense to pursue conflict. My char, and Mage Chars in general, are pretty much happy to pursue their work quietly. Why would we invite interruptions? Sure, we'd be happy to test our spells out on you, but we're not typically very bloodthirsty, nor are we bound by religious or moral guidelines, generally. (generally)
Sometimes, maybe even at the expense of the overall interactions in the game, I think it's okay to roleplay a character correctly. In this case I mean deception, lies, avoidance, and telling people what they want to hear, in the case of my character. I see nothing wrong with that, and I stress again that the burden is on the observer, not on my character acting stupid, to create any conflict with him.
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Eluriel Posted:
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But I do feel that there is a very black and white, good vs. evil line which, while it promotes conflict, makes it hard to be "bad" without being branded evil/a threat and ostracized or hunted by half the mud.
Eluriel has her reasons for not liking certain people, but she'll stay cordial with them because it's not in her best interests to make enemies. Unfortunately, other people don't see the layers underneath, so interactions may seem bland. I think maybe I will try to bring out more of my character's subtleties and hidden opinions to make things more interesting.
OOCly and ICly my character likes Eluriel's character a lot. OOCly I could be wrong, but ICly my char pretty much doesn't trust her at all, but loves interacting with her, and recognizes her reserved way of interaction. Subtle interactions at the best. I wish I encountered more characters as subtle as she is. Plus ICly, it's fun to accuse her of his suspicions and watch the reactions, for my char
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Amrat posted:
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When people only play @good characters (even when sathos) good and evil become nothing but tags. I believe most of the code changes were made because of the same thing, people ignoring the concepts of the world completely (like darkelves all being misunderstood and cuddly)
At least 90% of the human characters in this MUD should believe tshaharks are inferior and were taught to believe that by their parents and peers. It is not a "bad side", it is the "truth".
And a character with a lot of opinions and thoughts who never reveals any of them to anyone is not really a step up IMHO.
My character distrusts about 90 percent of all tshaharks and views them as unpredictable and to be avoided (with of course, the 10 percent exception, Mogwai being a great example...he trusts and likes that char a lot). That being said, I think my char fits into your last statement there, as one that doesn't always reveal his thoughts. I don't see a problem with that. If you want to know what my char thinks, try to get to know him. Even in an impromptu political discussion with a stranger he's not going to speak his mind. That's realistic enough. He's not going to reveal his innermost opinions or thoughts just to amuse some other person, or to invite unwanted attention.
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Delmon Posted:
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Or, someone could propose some arborean law changes for tshaharks, making slavery acceptable, no rights for free tshaharks in arborea, etc. Maybe someone could whip out an alt and enjoy this rp? The issue is people would have to be a little lenient on the consistency of their old and ancient characters. I can't just think Mogwai's inferior as Delmon out of the blue, but maybe some humans can re-develop their racism. It can be done.
I'd love to see more of this. My char, as a character, could care less about slavery or any of that crap. Sure he likes some tshaharks, but if you get a human or elf talking to him about those lizards, he might have less good to say than bad. He's not about to be overtly racist to anyone though, and that goes back to just the fundamentals of my char. Maybe some people can see it as bat RP or as trying to minimize conflict...but god damn, if you listen to my character for not too long, he's pretty fucked up in the head, by normal standards!
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Glorfindel Posted:
I honestly hate that everything you do in this game that ends up being slightly conflict causing will get you to die till your vitality is at it's uttermost low and recovery from the social stigma will be impossible to recover from. You sure can do it like the Mogwais, Delmons, Jezzs and Whatevers of this world and get very strong before you switch sides, but this is imo one of the worst 'patterns' in the game (not blaming the people who do it, I do understand that there's nearly no other way).
Doesn't apply to my char much, but yes, I completely agree here.
That said, I do think the 'auto trust' should go out of your character and stay with your ooc person. It's nothing your char would usually do, the world being as it is. Apart of that, one should not confuse 'non aggressive' stance with 'peaceful stance'. My char's not looking for a fight everytime he walks into Elvandar.
I really wish people understood this. Maybe they do. My char is not peaceful at all. But he is non aggressive.
Much depends on your characters background. I do think it'll be harder to discover the likes and dislikes for other characters in a Shaolin then you'll discover them in a cleric or Crusader. It might just be a hint sometimes, just a nod instead of a bow, a wary glance out of the eye... etc. I don't think that everything has to be shown openly, though I see why it might hurt the game if it's not. So, well played out conflicts, go for it.
I don't think we need to have every character expressing their most extreme opinions to everyone. That is just bad RP. So I completely agree with you there. I play my character subtly, yes, but there are plenty of clues to how he actually thinks if the other player looks for it. Or knows how to read human body language (which it's also fine if their character doesn't).
