Decreases the boar population vastly
hehe, yeah when I am up to speed I hope to be a bit of a boon to the good side. TBH I have made a lot of dumb mistakes this past week, hopefully this changes. (I get a bit more adapted)
Moderator: Wizards
So we are talking about - roughly spoken - assumptions that cause such a "drama" about the trap miracle, yes?delem wrote:poRex and I also tested the trap miracle, a day or two ago, not sure about you guys. [...] I'm assuming based on the clerics skill/experience will affect how powerful it is. We were testing it out with a very weak cleric and it was shitty in my opinion. [...]
delem wrote:- No on the point about being able to cast while moving, that's just ridiculous to me.
delem wrote:And no on the delay/preparation of using specials.
delem wrote:- I agree on the fact that it sucks how the clerics now have their own version of thief spikes. Guild or not, their uniqueness has been taken away.
Nathan wrote:So we are talking about - roughly spoken - assumptions that cause such a "drama" about the trap miracle, yes?delem wrote:poRex and I also tested the trap miracle, a day or two ago, not sure about you guys. [...] I'm assuming based on the clerics skill/experience will affect how powerful it is. We were testing it out with a very weak cleric and it was shitty in my opinion. [...]delem wrote:- No on the point about being able to cast while moving, that's just ridiculous to me.
Just out of curiosity, why?delem wrote:And no on the delay/preparation of using specials.
Why?delem wrote:- I agree on the fact that it sucks how the clerics now have their own version of thief spikes. Guild or not, their uniqueness has been taken away.
Again, why?
Also, this. Honestly it feels like someone complained that my tactics were unfair so everything that I used is being countered.Allurana wrote:From the sound of some new posts, it seems like the issue that inspired "trap" isn't necessarily the shortcomings of the cleric system itself, but rather the fighting tactics of a small but prominent group of players.
I believe the mount help-file says the mount system is actually still in beta. Maybe it's time to give it a second look-over?
I just pointed out the rationality and validity of hit and run tactics against clerical opponents. I even hinted at the fact that my non-clerical characters have employed just that tactic themselves.luminier wrote:This is all well and good Drake, but why didn't we do this to begin with? And by "this" I mean why didn't we talk it out as a group? Why was this miracle just thrust upon us without warning?
I wouldve gladly spoken to the wizards about complaining because of my tactics but instead we have this cloak and dagger crap behind everyones back (or at least so it seems).
For now, why don't we remove the trap miracle from the game and discuss what might be better for everyone in terms of a balanced PVP situation. Is this reasonable?
Drayn wrote:Zehren, the Karmassassin!
But guilds already have miracles that aid in slowing the escape of others that with "trap" enabled are now pretty much completely useless.Delia wrote:Removing the trap as Lumi suggested would be silly as it has not even had the chance to affect things yet. Have faith and trust the good people offering you your daily Geas experience
As it has been put many times the miracle CAN be twisted and tweaked to whatever form is ultimately best. For example it could target mounts better than people.on foot if mounted tactics are the problem and so forth. I have absolute no suspicisions at all that it is intended as the ULTIMATE MULTIKILL FU I WIN YOU LOSE BOOYA miracle that some people are building it to be.