chara wrote:
spin can be done with enormous swords, just like impale can. So if you don't like impale, and think spin is much more useful, use spin instead.
I was referring specifically to weapon use with heavy armour vs. light armour
chara wrote:
Furthermore, it can be kind of difficult to balance and stuff with weighty armours when doing stuff like knee and kick.
Makes sense
chara wrote:
Yes, it would be realistic if an impale was lethal every time.
I would hate if it was lethal every time. What a bore. However, it's currently *never* lethal - *ever* that I have seen in dozens of impales and gores against much weaker npcs, at best it knockes them out - while even knee, elbow, slam, headbutt or half a dozen other specials can be.
chara wrote:
It would also make combat much less fun.
Exactly
I don't think we're really asking to make all as real world as possible, kill the fun of the game, or doom less experienced players. It isn't very fun when you are fighting a hard hitting npc, or pc for that matter, and you see that feign or counter you were hoping for and then hit yourself instead - with your 80 + fencing skill.
As far as heavy armour vs. light armour - not long ago there was a message posted about how when both sides are complaining that usually indicates balance. In the case of the differences of armours the heavy armour side has been complaining for a long time - only the players haven't voiced disdain about the effects of a heavy armour. Instead they have absolutely flocked to the other available options.
Between the fall of the Legion and even for a long time after I started playing Nogem heavy armour was dead to geas characters, and to this day he still catches a good amount of IC crap, just as I catch OOC crap about how heavy it is - slow/sitting duck/anchored in place/unable to strike back it makes you (realistic/fun issue right there IMO - and don't stop with the crap - it's very entertaining and I enjoy the jesting). Even many of characters trying to rp the same guild have tried them, only to later do the normal version of complaining about how worthless being heavily armoured is in general as they stop using them all together.
I have also heard comments about how hard it is to get a hit through them, but npcs have been the only ones who have seemed to have any trouble when they were using anything larger than a dagger - but the damage dealt has been lighter per hit.
And the trade off? - unlike the other armours which face only the trade off between speed/protection, a player who chooses to play a heavy armour character, which naturally fits with a large/2 hand weapon, not only has to give up speed for lowered damage but must also forget ever getting to use a weapon special and see that occasional flash of color that says 'you got lucky and they're dead' without using a tiny weapon(out of place IMO) and a 'slam'. Any chance of ever hitting more than one thing at a time also becomes a permanent thing of the past as the only guild that touches heavy armour right now is one that is RP only to date and accordingly has no special abilities/miracles that make them stronger or harm multiple foes at a time.
For the record, I am not saying the game is no fun and let's kill everybody else's fun for my own. These are observations and opinions. I am still having fun with the game either way, and whether this minor detriment goes away or not my main char is a heavy armour character (and will continue getting thumped by faster characters for it).
You can lead a horticulture, but you can't make her think.