Luminier wrote:Luminier really likes to regurgitate his thousands of titles and accomplishments to anyone who will listen. You aren't special.
Haha... How sweet of you. Thank you.
Olrane wrote:The thing for me is that I never want to leave a newbie without giving a name tag properly. Most newbies won't know how to remember a face, and even simple "tell person" interactions are made much more difficult without a name tag. So while I respect having flair and interesting roleplay in new encounters, I think that it's ultimately somewhat masturbatory to conceal names for long.
The introduce command, as I see it, is a thing that players do to help other players, not really as much an in-character thing. So speak your sentences as you will, but tag your name with the command.
Delia wrote:A very good point.
I don't think so.
Again, I understand
the reasons in the player community
. That's why I mentioned the 'who list' thing above. However, understanding the reasons as a player doesn't help me at all
with this. My problem is of player interpretation, not of player understanding. And the problem roots precisely due to the fact of nearly all new interactions starting with an 'introduction' before any sorts of conversation.
In other words, it's not often that I get the 'chat and then introduce' scenario that Arsicas points out. And even when they do, they're often so forced due to the need of finding somebody else to play that it becomes upsetting anyway.
Ghalt wrote:Alternatively, I kind of think of it as scene setting in a play--introductions there tend to be forced by nature (and perhaps immediately followed by song).
Yes. I think this can work for me.
As Wade states, the actual mechanics simply don't translate well in roleplay terms. If your way of knowing who's available for roleplay is by filling a personal 'who' list and the most efficient way to add people is by using the 'introduce' command (which is the one that Inn people teach newbies, anyways), it's normal that you'll want to 'introduce' to as many people as possible. But these are the mechanics we have and we must learn how to cope with them. Ghalt's scene-play suggestion sounds appealing because it offers a logical solution to that. And a fancy one, if you ask me.
Nibbler: I didn't travel back in time! My people lack that ability.
Fry: But... I know you in the future! I clean your poop!
Nibbler: Quite possible. We live long and are celebrated poopers.