- environmental ambient audio loop based on the environment you're standing in (forest, cave, mountain etc)
- footfall sounds that play when you move and vary based on the environment you move into (crunching gravel for mountains, soft grassy sounds for meadows)
- a range of battle sound effects that play based on some limited categories of events (hit, miss, fumble, critical hit)
- battle music that fades in and out with combat
Putting it all together currently sounds a bit chaotic at times, especially when the battle music gets slightly too dramatic for the pace of combat you're in. But then again there's really nothing like fighting a gremlin to an epic battle soundtrack.

I'd like to make this openly available at some point for people to play around with themselves. The possibilities are quite extensive with this kind of stuff - for example adding all sorts of sound effects to different activities, expanding the battle sounds to add more variety, include a few grunts, taunts and groans etc.
Here's a link to a demo video of the results so far. This shows a few of the environmental ambient effects such as mountains, caves, beach, meadow and forest. It also has a few clips of the combat sounds in full action.
https://youtu.be/SetxwRKF-qg
If you're interested in using this or have more ideas on how you'd like to see it extended, I'd be happy to hear it.
