Warning! Long note!
And about the Sathos:
Instead of complaining about how inactive they are, make one, or play the one you have. Removing the patrols isn't going to do anything, northwest of the crossroads is a perfect place to sit and talk to others, fuck, I even tried (i think it worked) to get the ENTIRE UNDERGROUND AND GIAT for you guys to talk to interact with others in.
I already told you why I wouldn't want to play a Satho. If you want, I could try to play one, but I can pretty much predict what will happen, and I for sure as hell won't powertrain that Satho since I have 0 interest in training a char just for the sake of a higher ratio of PvP success.
The main reason is
simple - other than PvP I couldn't do
anything at all.
At least I wouldn't know what I should do differently.
I for sure as hell couldn't really socialize or interact with others (other than occasional torture roleplay, but let's be honest here - most chars who are captured are weak and small, not strong), since sooner or later I would be forced to be a part of massive non-stop PvP, and then enter the train-up area of the game unless I want to insta-die all the time. The whole train-up thing is really overdone IMHO, it should not have such a big focus in a roleplay MUD altogether.
If you are weak, you die quickly in PvP, and people tend to not want to continue playing an underdog role if you just can't involve into the game world anymore. And this is not only a Satho thing here ... do you know of any openly evil character who is weak and CAN still play without getting bored because there is noone to interact with? Or the goodies trying to convert you (which can happen very easily, and makes a lot of sense to do IC)
If it were to work we'd have simply more evil characters all around, and more good characters too. Because they would want to kill or somehow "counter" the evil chars, even if it were to just be a spy. But it just doesn't easily work that way due to several reasons.
I also ask myself this simple question:
If the MUD has i.e. 20 players, of these are basically 2 evil at the given time, and 18 good or neutral, then what shall I do as an evil char? Stay in Asador and wait until the other players are offline? Or go out and ambush someone, which can still be cool, a rush of adrenaline ... but there isn't any different way to really INTERACT with other characters than that.
And it simply seems to get more and more into this direction.
Doing something radical like removing the patrol would DO A LOT, different to what you write here, since this does not affect
only the Sathos, it affects
everyone who is outlawed anywhere altogether.
It can STILL be a lot of fun to fight a Satho even if you lose.
A satho is another player and players are cool to have.
But I personally have
NO INTEREST at all to fight the NPCs again and again and again. That is like fighting the system. I have no interest to fight the system. I can't change the system as a player, other than working within the constraints of the system. Which will sooner or later just lead to an incredibly stale setup. How could I change it? It will just make it harder and harder to try anything different.
See @Isengorn's note about killing unicorns. If it costs 80 gold coins, who would want to do that? And that's just one example ... there are more examples, where you simply just want to be nice, lawful, cuddly, friendly. And strong too, since you can - on top of that - do a bit more against strong enemies ...
I play a MUD to
interact with other playercharacters, not to get pushed by the system into a direction I wouldn't WANT to play or which would force me to use only one way if I am evil - PvP.
Being outlawed isn't much fun.
Everyone is basically forced to be either:
- nice, friendly and well-behaving (in regards to the law, but also independent of the law with the karma situation)
- or simply power your way through (i.e. by having a strong character and so on and engaging in PvP a lot, but this rarely seems to work)
If this note sounds aggressive, it is not really meant to be that way. But I do think that the game world needs to be more accessible again.
I don't critisize the players of Sathos or anyone, but I do want to critisize the underlying framework. You get locked into a situation where you simply can not break out, because the game code makes it very hard to do so. Not only because certain guilds are stronger or not - not everyone plays a guilded char anyway ... do we want to have unguilded characters? Will they have fun altogether? It is already quite difficult to join most guilds. Strong characters are usually accepted more happily than weak characters ... what should weak evil characters do? Hmmm.
As an evil character, you need good or neutral characters just as much. You need to have some share of the world, and Asador alone just isn't working at all here.
@ganandorf this is really a much bigger problem, and you yourself wrote it somewhere else, about other players who
gave up wanting to play a Satho and simply switched with the char to participate in the "good" world of the MUD. This will simply affect anyone who wants to go the "evil route". It just isn't really working at all right now. How many here on the forum actually have their
MAIN char be evil? Very very very few.
There are obstacles which just can't easily be worked around by the players alone.
Here a few more great notes by @Jezz:
viewtopic.php?f=3&t=32&p=4471#p4471
viewtopic.php?f=7&t=323&p=2761#p2761
viewtopic.php?f=3&t=50&p=351#p351
And the
best one, which you should all read (you can ignore the other links, that's really one of the best notes on this forum)
viewtopic.php?f=7&t=323&p=15458#p15458
Hardly anyone plays an evil character right now. There are a very few who still do - respect to them - but the MUD has had evil chars in ~2003 just as well, yet they lost a lot of options to interact with the game world compared to back then.
If it would be only bad for Satho clerics, well then I can understand it partially due to massive PvP (though it works both ways just as much, when Sathos permanently die in every PvP situation), but it is a situation which affects everyone who wants to be evil altogether, no matter if high PvP or low PvP or no PvP. Who wants to be small and evil due to ROLEPLAY reasons alone? I just can't imagine anyone who'd want to do that right now ...
Conflict should not be solely PvP. If PvP alone would make everyone happy easily we'd see plenty more PvP players.