Re: Guilds, Balance, Roleplay.
Posted: Fri Sep 24, 2010 11:37 am
My 2 cents:
From the perspective of a PO with no chars in sathos or crussies, take a guess...
1. WATCHTOWERS
Seem necessary. If crusaders are supposed to be hallway monitors, there's little else they can do to protect the whole of Forostar. However, they make a lot of things a pain in the ass. Without rift, Crussies know where you're going a lot of the time. If you try to sneak by, you don't know "if" it saw you or not. If you walk in front of it... well, you know they see you, and you just might have a crossbow bolt sticking out of your throat. Worth destroying? If you're lightly armoured, hell no. Bolt to the neck. Done. Want a valley of burning towers? Add a lock, then I'll finally see what that crussie crossbowman's entrails look like (that's a joke, who'd be that stupid to put a pickable lock on your watchtower? this isn't your motel room)
Moreover, simply roleplaying with other chars can be difficult. Sidenote: Kudos to the current crussies for not going after my char EVERYTIME he's sighted though. In any case, it is difficult to RP freely when you're paranoid about whether or not you were sighted, and you don't want people you associate with to be shat on. You don't want to team, or talk, or stay around long, or go into an enclosed area because another team just might be on their way to lay a can of whoop ass.
2. UNICORNS
Aren't much an issue for lightly armoured chars who have some flexibility. Pain in the ass to track with unicorns. Nor can they climb trees. Nor are they hard to cripple (heh heh, traps). And they're big targets for arrows. I've been on the receiving end of unicorns several times btw.
3. OVERPOWERED?
As we've seen, the Asrals got trounced, for whatever reason. The Crusade was not aided by any other guild. Does that mean they're overpowered? Hard to say based only on that. Yes, Asral guildhall's a death trap. Yes, more active crussies seem to be more experienced than the active Asrals.
4. ON STAYING AROUND AND TALKING
For certain characters, their only advantage is surprise. Sticking around in a room where the other char knows your there? You lose your advantage, nor do you want to be critted by a shiny two handed lance - and maybe a unicorn. I love talking, but being around chars that can crit my char in no time is like sticking in a room with a random person with a loaded gun. Stick around? Maybe he has buddies on the way. I'm gonna get the hell out of there.
5. LAST THOUGHTS
I "do" agree with the notion stated above that talking will usually get you unexpected results. My char has been on the end of some unexpected mercy in the past. For me, the main thing is the watchtowers inasmuch as they limit rp, esp for non-rifters. There is no land bridge from Amward to the tundra. If a char simply wants to fights gobbos, he or she MUST trespass Arborean lands. Talking to people, you need to stay away from chokepoints, and that doesn't give you much mobility.
6. LAST LAST THOUGHTS ON ADHOMINEMS
Please, no more on this thread. This is a game, and we're supposed to be "playing" with each other.
please and thank you
From the perspective of a PO with no chars in sathos or crussies, take a guess...
1. WATCHTOWERS
Seem necessary. If crusaders are supposed to be hallway monitors, there's little else they can do to protect the whole of Forostar. However, they make a lot of things a pain in the ass. Without rift, Crussies know where you're going a lot of the time. If you try to sneak by, you don't know "if" it saw you or not. If you walk in front of it... well, you know they see you, and you just might have a crossbow bolt sticking out of your throat. Worth destroying? If you're lightly armoured, hell no. Bolt to the neck. Done. Want a valley of burning towers? Add a lock, then I'll finally see what that crussie crossbowman's entrails look like (that's a joke, who'd be that stupid to put a pickable lock on your watchtower? this isn't your motel room)
Moreover, simply roleplaying with other chars can be difficult. Sidenote: Kudos to the current crussies for not going after my char EVERYTIME he's sighted though. In any case, it is difficult to RP freely when you're paranoid about whether or not you were sighted, and you don't want people you associate with to be shat on. You don't want to team, or talk, or stay around long, or go into an enclosed area because another team just might be on their way to lay a can of whoop ass.
2. UNICORNS
Aren't much an issue for lightly armoured chars who have some flexibility. Pain in the ass to track with unicorns. Nor can they climb trees. Nor are they hard to cripple (heh heh, traps). And they're big targets for arrows. I've been on the receiving end of unicorns several times btw.
3. OVERPOWERED?
As we've seen, the Asrals got trounced, for whatever reason. The Crusade was not aided by any other guild. Does that mean they're overpowered? Hard to say based only on that. Yes, Asral guildhall's a death trap. Yes, more active crussies seem to be more experienced than the active Asrals.
4. ON STAYING AROUND AND TALKING
For certain characters, their only advantage is surprise. Sticking around in a room where the other char knows your there? You lose your advantage, nor do you want to be critted by a shiny two handed lance - and maybe a unicorn. I love talking, but being around chars that can crit my char in no time is like sticking in a room with a random person with a loaded gun. Stick around? Maybe he has buddies on the way. I'm gonna get the hell out of there.
5. LAST THOUGHTS
I "do" agree with the notion stated above that talking will usually get you unexpected results. My char has been on the end of some unexpected mercy in the past. For me, the main thing is the watchtowers inasmuch as they limit rp, esp for non-rifters. There is no land bridge from Amward to the tundra. If a char simply wants to fights gobbos, he or she MUST trespass Arborean lands. Talking to people, you need to stay away from chokepoints, and that doesn't give you much mobility.
6. LAST LAST THOUGHTS ON ADHOMINEMS
Please, no more on this thread. This is a game, and we're supposed to be "playing" with each other.
please and thank you