Not many join (or are allies/friends with) the -war-clerics to just RP, though Moaglesh did a good job of that!
Though I guess that doesn't really have anything to do with clerics being too strong or not, that is just another game dynamic.
Moderator: Wizards
In the end, if were talking purely PVP, you can take the monk out of the equation. Nearly none of their skill are made to last in a PVP battle, they are easily disabled and knocked out. Classing them as a support class, is assuming they would have any chance in a PVP fight... they do not. Their strengths lies elsewhere and they make, even solo, acceptable to quite good PVE fighters, depending on the foe at hand. Anything with a two hander is close to a death sentence to any monk, no matter how strong, though. There were times when this frustrated me a lot, esp. since one of the groups you would clash with can effectly reduce you to a simple brawler with one miracle... I try to see it the way that monks are just not meant for PVP and have adjusted accordingly.Delia wrote: Support/special fighters such as shaos have a hard time at first but after they reach a certain point, certain types of enemies simply stop to exist for them but there will always be foes that will be extremely troublesome even for a team of monks. Foes that a front liner can just walk through.
I think what Delia said earlier was pretty accurate:luminier wrote:Though I do feel like Allurana falls into more of a support role than a front line fighter. Shes one of those quick elven Dps supports that can get in a lot of additional damage if someone else is taking the hits. I don't know how effective those could ever be against any cleric. And indeed, the trap miracle essentially counters my style of play quite well, but it also completely destroys characters like allurana's style of play.
Delia also makes an important distinction between front line and support. Anyone who plays geas for a few months can see that some characters are better for taking the hits and some chars should -stay back-! Unless you don't mind dying (coughaturshuscough)![]()
My character can be brutally effective in PvE, but feels rather unimpressive in PvP, unless I just outclass the other person completely. I think many dual-wielding Shaos, Thieves, Rangers, and guildless probably feel the same way.Delia wrote:A light armour non-guild character not packing a long weapon, missile weapon or a twohander is basically a non-combatant in PvP.
I do not think chain armour is any better then the other two types of armour, it a lot depends on the situation you are in and what you are fighting.Allurana wrote: The problem with elves though is that chainmail generally isn't practical for them, and it happens to probably be the best balanced armor (both leather and plate have some rather large disadvantages IMO).
mazarmormuk wrote:i am having some trouble discussing the details while not creating a platform
of detailled information about weak points and advantages of guild internals and game mechanics..
today i thought about it again and my thought was..
wait..there is a person complaining about OP that sets 10% crits, one crit in ten hits, which is close to the meaning ten encounters is one death, riding on a unicorn and having watchtowers everywhere finding the enemies for him..he can take his time to prepare, ride from whereever in no time to his enemy and simply attack..standard hit and a special..makes 5 encounters one death..
additionally that char shouts stuff i got no idea of its effects, but maybe, to have a verified comparison, the game effects of the crusader shouts should be listed here..please do not forget to add your guilds weapons, weapon- and armourstats, and the weak point would be great
Forgot to include has a billion allies.mazarmormuk wrote:
today i thought about it again and my thought was..
wait..there is a person complaining about OP that sets 10% crits, one crit in ten hits, which is close to the meaning ten encounters is one death, riding on a unicorn and having watchtowers everywhere finding the enemies for him..he can take his time to prepare, ride from whereever in no time to his enemy and simply attack..standard hit and a special..makes 5 encounters one death..