stilgar wrote:The order (and the Sathos?):
They still did not raze Elvandar, although they had the capability, as they could raze the Legion. They did not assist the thieves, nor abused the possibility fo weaken the Crusade or Taniels. Not a single invasion on the Crusader fort. Sometimes tey let, sometimes they don't let "goodies" pass unharmed around themselves.
Crusade (and the Taniels?) They did raid Asador a lot of times, viped out thieves from Elvandar, then never raid Arborea to force the government to get rid of Darkelves, instead they just took the soft answer of "they are outlaws", some other time they seem quite inpatient with people around them. It's also hard to belive the Crusa tolerates the bugbear and goblin camp in their mouth or Eal-Deliah a bit further.
That is what I call "without an obvious pattern". Yes, I can give a very good explanation if I consider its a MUD and it has to offer fun for everyone, BUT that has a little to do with IC facts. So from an IC point of view, both sides are just "lack obvious patterns" of good and evil both in their judgements and actions.
And yes.. for outsiders it can seem random.
But, you are free to give an explanation to this

Well, first of all, some of the examples you gave, such as the destruction of Legion and Thieves, the guilds responsible had some "help" in permanently destroying them, which they wouldn't get in a "normal" raid.
Not to mention, Legion and Thieves were removed because of code reasons, and instead of just poofing them away and pretending they never existed, wizards gave an IC reason and event to lead up to the destruction of said guilds. Otherwise, Crusaders/Taniels and Order/Sathos would have never gotten to permanently destroy anything.
Second of all, I don't think the Crusaders tolerate ED or goblin camps, since I've seen them killing things there on multiple occasions.
Lastly, as for the Arborea bit, darkelves are outlaws, and they're free to be hunted and killed to anyone's leisure. The reason Arborea hasn't been raided, is probably due to the fact that no one can permanently remove the darkelves without changing code, and that's an OOC problem, not an IC one. And I think many people find it a bit unfair to punish people or groups because of OOC limitations that they have no choice over, even if they wanted one.
Yes, these are OOC excuses, but you can't expect logical explanations in everything that happens in a game, especially one that is limited by code. I think everyone can pretty much agree we'd rather have this "inconsistency" than having guilds, areas, and cities permanently destroyed by raids, or introducing permadeath because resurrection can be contradicting in some scenarios, just to have a perfectly logical and consistent world.
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To get back on the topic of neutrality though:
I think Alamar and Anglachel brought up D&D's alignment system. But I think many people confuse neutrality with things such as "chaotic good".
A chaotic good character would be someone who supports good over evil, but cares little of laws (such as not being able to kill the guy who just stole your new ash spear), or being pushed around (such as crusaders telling you stop doing this or that or they'll stab you). They're the types to do what they believe is morally good, such as helping people in need, even if it's not what society as a whole considers "good" (such as helping out a friend with a bad rep if he's really in a jam).
IMO, most people who claim to be "neutral" fall under this category, such as the Rangers. Thus, it would make sense why they'd have faint silver flames (silver flames = good reputation, and a person who helps other would be considered a nice guy, right?). They're nice people, just not saints. These would also be the "Robin Hoods" who take from greedy nobles and give it to poor beggars.
Lawful neutral people would be who I consider the majority of NPCs. These would be the law-abiding citizens or craftsmen (I heard them mentioned earlier) who really don't care what goes on in religion or all the way out in some other city, as long as their life isn't changed (such as being sacrificed because satho rules the place now). They generally mind their own business, and don't get involved in anything that doesn't involve them (such as religious/guild wars). Lawful neutral people are considered "slightly good" because of the fact that, even though they don't care much about good versus evil, they don't cause trouble and actually contribute to society.
I don't think many characters would be lawful neutral, besides newbies or people who just do crafts. Anyone in a occupational guild shouldn't have an easy time trying to be lawful neutral in my opinion.
True neutral people are the ones who work to maintain balance between good and evil. Their word can be trusted, but they can betray people on whim if balance deems it so. These would be the type of people to purge the population of goblinoids down, but then defend the goblinoids when they reach near-extinction.
The only characters I know of, who could fit in this category of neutral, would have to be Zhakrinites or Shaolin (though I've only heard bark and never seen bite from either of these groups).
Chaotic neutral people are the types who do whatever they want, whenever they want, however they want (not to mix up with chaotic evil, as chaotic neutral people could help or assist good people in need if they decide it's what they want to do). They don't care about good and evil, and generally do whatever they think is beneficial to themselves, or whatever seems fun at the moment. This alignment is generally reserved for madmen or mercs that will work for anyone without any more reason than coin. Chaotic neutral people are considered "slightly evil", because while they don't support good or evil, they're generally causing trouble or disturbances for someone.
I know some people on GEAS who really do fit in this category, though not too many people, and most of them are the "outcasts" of society. These would be the kinds of people who would go kill faeries and then decide undeads are the new flavor of the moment. Or work for a Taniel cleric to kill a Satho cleric, and then work for the same Satho cleric to kill the same Taniel cleric.
Lawful evil people are people who are out for themselves, and don't care who suffers as long as they benefit. These are the types of people who use laws to their own benefit to let them get away with their actions. They may or may not be associated with other "evil" people. Lawful evil people can include greedy merchants, or tax-happy barons and lords that only care about their own wealth.
Again, I know some people on GEAS who fit in this category, but not a whole lot.
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Anyway, these descriptions aren't necessarily 100% accurate, since the 9-alignment system is very popular and everyone has their own versions, but it should be close enough for people to see where they stand.
I'd also like to make sure people don't confuse flames/reputation with alignment. You can have silver flames the size of a tshahark, it doesn't mean you're a good aligned character, it just means you're someone who people speak highly of and know for many good deeds (a manipulator could have evil intentions, but everyone could mistake him for being a nice guy). The opposite for red flames. If you want to be neutral in the situation that you don't want people to speak well or poorly of you, then it will be hard, because once you become pretty well known, everyone's going to have something to gossip about you (may it be good or bad).
Of course, as it's been said a few times, this reputation system isn't the best, but it's due to change sometime, so I think the best situation would be to try to make sense out of how it is now.