mazarmormuk wrote:
having a single skill "beseech deity" does not mean necessarily that this skill is easy to develop, leaving enough space for other skills to develop and leaving enough xp to be put in fighter skills.
A single skill can easily be hard to develop, eating your xp in huge heaps and putting it automatically into mental stats
maybe a detailled skill set for miracles would solve many problems here:
-cleric hopping
-a development in proportion
-less whining about that "single skill thing"

I don't think the skill is easy to develop. I know at least two Taniel clerics that focused on physical stats first and then became clerics. They are still learning to master beseech, but they aren't far off.
But thats the beauty of beseech deity that you mentioned, clerics don't need to have it mastered. beginner clerics get the same strength miracle at level 0 as expert clerics do at level 100. Imagine that with another skill... spear at level 0 able to be just as effective as spear at level 100, you just don't hit as often. Crazy. Mastery just allows clerics to cast more successfully. Goes from almost successfully casting 70% of the time to 99% of the time going 0-100 beseech skill.
Every guild has their own skill set to learn. Under "magic skills", unless you are a mage, clerics have two skills. Beseech and ritual (arguably theosophy I guess, but doesn't really impact effectiveness) . I would easily trade in everything a crusader gets offered (unicorn, towers, free armours/weapons) if it meant I could be a Taniel cleric. Training two extra skills for me would be a drop in the bucket... What does that say about the clerical guilds? Crusaders are devout Evrenites AND Tanielites, why don't they get access to free miracles?
As for the new types of skills, would clerics have to study aspects to cast? War, death, air, fire, water, earth, destruction, life, order, light etc? I feel like that would definitely be cooler and more in depth than the current system. And it certainly "evens up" the skills with the other guilds. Also it forces clerics to have to learn less other skills like learning languages or alchemy or book bindery or whatever... lets them focus more on what they actually use. And clearly this is quite the disadvantage to some. It means you would have a harder time being a fighter AND an alchemist AND a cleric AND a language master.
______Crusader portion of my response_____
I don't use Crusader armours. I use their weapons for training purposes mostly, I don't use their weapons in PVP fights unless I am desperate. Unicorns don't hit particularly hard at all if you have chainmail or plate, what they help most with is having another body on the field. And towers are exceptionally easy to avoid, they are almost never at choke points because that limits their field of view. Crusaders abilities are either fairly helpful sort of like a Cleric breeze or hardened armour that can't be kept up forever. It's not practical on "long" missions. After an hour im completely spent with no way of getting my righteousness back in the field.
So basically I've made my own armour and weapons that I use, making one thing that the crusaders are "known for" 99% obsolete. I use a unicorn for mobility and having another body on the field, that could be done with a war horse too, which everyone has access to. And towers are very good for spotting, easy to avoid, and I wouldn't mind having them gone if people really see them as making hunting people down too easy. They are a bit spammy anyways. I don't need to know when
Gerrit is walking into Elvandar.
The right man in the wrong place can make all the difference in the world.