Posted: Fri Jul 27, 2007 7:22 am
Hi to everyone, as i'm very new, so take my comment as they are.
I don't think automatic features to enter guilds are very good in those power thirsty oriented guilds.
But clearly having to pass tests or getting support of mentors for crafting guilds seam to be very overdone (and is one of the aspect i hate in muds in general). If your char is son of a tanner or is a wandering sells man that make few coins with coca bottles of his very own creation, i really don't see why it should get the consent from anyone to do so. Now if you get to the point where you will dress a Queen, come to the most occult part of alchemy, or open a shop in the market place of Arborea, then i would understand you need some consent from a crafting guild, but in any case the consent should never be direct. If the guild banned that guy just don't sell, or buy from him, cut his supply or whatever make his life a pain, if you support him just make him lower prices... But a "no you can't craft because you're not in the guild" seam just totally unreal. So even if a guild don't want to sell equipments to non member, ok, but there should always be a way out, now the difficulty to get to it is an other thing to discuss.
Documentations is only needed when it come to the straight use of commands, and definitely i feel them missing about them; but having history or descriptions in web pages is something i dislike a lot, that should be almost exclusively in game or be very evasive. It is much better you experience politics or other aspect in game, and the ways to change your 'failures' due to inexperience in game.
I don't think automatic features to enter guilds are very good in those power thirsty oriented guilds.
But clearly having to pass tests or getting support of mentors for crafting guilds seam to be very overdone (and is one of the aspect i hate in muds in general). If your char is son of a tanner or is a wandering sells man that make few coins with coca bottles of his very own creation, i really don't see why it should get the consent from anyone to do so. Now if you get to the point where you will dress a Queen, come to the most occult part of alchemy, or open a shop in the market place of Arborea, then i would understand you need some consent from a crafting guild, but in any case the consent should never be direct. If the guild banned that guy just don't sell, or buy from him, cut his supply or whatever make his life a pain, if you support him just make him lower prices... But a "no you can't craft because you're not in the guild" seam just totally unreal. So even if a guild don't want to sell equipments to non member, ok, but there should always be a way out, now the difficulty to get to it is an other thing to discuss.
Documentations is only needed when it come to the straight use of commands, and definitely i feel them missing about them; but having history or descriptions in web pages is something i dislike a lot, that should be almost exclusively in game or be very evasive. It is much better you experience politics or other aspect in game, and the ways to change your 'failures' due to inexperience in game.