The guild leaders have much power in the sense that they set an example for the rest of the MUD. One rotten guild leader and you have an entirely rotten guild.Grindel wrote:So, wizards animating players to endless vendettas brings us better roleplay? -- am I missing something here?
I do not think that makes it any better. It is more like a long history of proof that something should be done about it. I do not mind at all that it happens, but the guy who does it should live with the consequences - and that is much more rare.Grindel wrote:I see it this way: Guild hopping happens, and why not. When you look at veteran players you will not find a single one that did not do it.
I do not think that is a guild-specific ritual.. but in any case, I am not sure what systems you are talking about? Can you mention one more that actually made a character suffer? The reason it even works in for example the Crusaders guild is because some specific people Made It Happen (TM). Not long ago, they were running around with their enemies, evil guys etc and did not even care about it. No systems in the world are going to help if players just ignore them.Grindel wrote:There are systems in the game that prevent hopping, such as the dark-elf-ritual.
I believe the game was designed to roleplayed and if the system is going to work, at some places people need to be able to take the uncomfortable decision. But it is always the same old, "he is a friend of mine". It's really easy to take that decision and it's really "optimal" too. But, I think that the guilds are not bus stops. Although, I could be wrong. It would be interesting to hear what our beloved admins/wizards think. What is the idea really?Grindel wrote:If on the other hand guilds allow members to leave, then it is just fine to do so. Consequences of this are played just as well, if you leave the crusaders, you _will_ have a hard life afterwards. If some other guild handles this differently, where's the problem?
To be honest the only thing I find "extreme" is that the admins let so much ignorance of RP pass without doing much about it while claiming to be an RP-enforced MUD. I am rather surprised that you do not see it. On the general whole though, if I may say so, things have gotten better in recent times, but it's still far away.Grindel wrote:Is it just me or is all this talk getting stranger every day? Every threads runs off topic quickly and ends in just the same rant about making the game more extreme. It's the same faces in every of these threads, ranting about how the game is played wrongly, and how the game and the way it is played must be change by force... Get a grip, folks.