Not surprisingly, as there's little to do besides ... frustratingly nothing?! (Ok, might be exaggerated, but ...)
What's wrong ?
- training "set traps" is arduous, and expensive: training to lvl 3 costs roughly as much as 3 hare/rabbit furs, which one can't get by trapping at this skill level at all; That means grinding gremlins/nibbler for money and weapon skill - and after doing that, it's easier to shoot/sneak attack the animals than to trap them. SUCKS!
- at the same time, prices even for trappers who are full gild members and citizens of Arborea are very low while the guild is making a huge profit (or would make, if those items would stay in the list long enough to be bought by e.g. beginning parchement makers/scribes/tailor/repairers):
Code: Select all
Elbron tells you in Common: You sold a bad red fox fur for 1 bronze
coin and 5 copper coins, 3% sales tax already subtracted.
list
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|No. |Item |Amount| Price |
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|# 10|bad red fox fur | 1| 4 bc 2 cc|
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- there's nothing else the guild has to offer: no special items (there is a "trapper knife" in the game, which may or may not help with skinning/butchering, but it's not offered to guild members), no free equipment despite Elbron saying so, and nothing else, only 2 rather bleak guild rooms with unusuable features and a message board where the sad situation is documented all too well .. for years now !
- missing help files
'help set traps' is actually 'skill set traps', and of no help at all
'help adjust trap' is not available at all. Somewhere is a piece of text 'bout that command, that is actually missleading, or I completely missunderstood it.
What can be done?
Obviously, reversing the points listed above, what should be quite easily possible in most cases, I guess.
Most Easy
- add some text to Elbron like "Training? I offer lessons, but you'll have to practice in the field. It's legal for guild members to hunt and trap in the Arborean gardens - in fact, numbers of hares and rabbits there sometimes get a bit out of hand. But make sure not to hurt anyone or an animal that's someone possession."
- I have submitted help files for both 'set traps' and 'adjust traps' which are pending acceptance by the wizzies (might be that they're wrong, after all).
- Adusting the training costs for full members
- Adjustig the item prices: Should be at least 66% of selling prices instead of 33%, or better higher as long as the guild has nothing else to offer.
- Prices for furs/skin might be higher, but then, the whole economic system needs an overhaul (what ain't easy no more ..)
- Sinew, feathers and furs should stay in the store inventory much longer, so other player can actually buy them. It's pretty much unlikely that it will get cluttered anytime soon, anyway.
Harder
- make the "trapper knife" good for skinning/dissecting/butchering, if it isn't already
- make it available to guild members; Full members for free, seasonal members for a fee (oh, wait, then some resourceful player could start making profits by dealing in those knives .. unless it's on per member only. How do other guilds handle this?)
.. I'll add things here as they come to my mind or disscussion brings them up (or brought them up, I happen to find the old posts) ..