Feeling lonely and want to chat? That's your place to go then. Can't be off-topic enough to not be posted here.
Moderator: Wizards
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Olrane
- Champion
- Posts: 780
- Joined: Thu Feb 09, 2006 12:56 am
- Location: Illinois
#41
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by Olrane » Thu Jun 17, 2010 2:39 am
Andreati wrote:Summer '05 was when I stuck, thanks to a few people. There's pros and cons to both past and present. The social aspect, both ooc and ic, was definitely better back when I started--and that was really cool. As the game moved forward though, much of that was lost, and replaced with some great rp and a better...plot line.
Eh, I don't mind. It's still a wicked awesome game.
Yep. We've come a long way since Geas: Enter the Chatroom.
I like that the game's more immersive and that there's more of a plot line, but it doesn't feel nearly as newbie-inviting as it used to be.
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Delmon
- Champion
- Posts: 751
- Joined: Sat Jun 16, 2007 2:19 pm
- Location: USA
#42
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by Delmon » Thu Jun 17, 2010 5:56 pm
Since 2007 I have seen a couple major changes. We don't have the multitudes (ok, like three or four) of characters owning the marketplace of arborea, and we don't have @chat.
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lanyara
- Overlord
- Posts: 1048
- Joined: Wed Oct 28, 2009 10:06 am
#43
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by lanyara » Thu Jun 17, 2010 6:44 pm
Personally I find the game is a bit too restrictive in some regards right now (I refer to code aspects, not players).
What I also miss a bit is the enthusiasm after the MUD was opened from the "Beta" phase.
Best race: halflings.
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Delmon
- Champion
- Posts: 751
- Joined: Sat Jun 16, 2007 2:19 pm
- Location: USA
#44
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by Delmon » Fri Jun 18, 2010 12:12 am
restrictive for who? What is being restricted? It's a challenging game that really promotes the intense on multiple levels. But that's one of the strengths of geas.