What race to pick (and then guilds to join)
Posted: Mon Jan 25, 2010 9:21 am
Let me try to get a somewhat accurate number of more-or-less active characters in guilds here. I'll ignore non-guilded chars, it makes things a bit easier. If you only want to read the provocative statement at the bottom... ignore the long rest in between
The numbers will inevitably be only an approximation, and I will only count guilded chars that login perhaps ... 2x times in one reallife week, and play for at least, let's say ... 2-3 hours in that week. Otherwise, I don't think you can be really that active if you don't play that character.
"Active" Taniel clerics: 8.
Their racial distribution: 3x elves, 2x half-elves, 1x human, 1x dwarf, 1x halfling, 0x tshaharks
"Active" Crusader warriors: 6.
Their racial distribution: 3x human, 1x dwarf, 1x halfling, 1x tshaharks, 0x elves, 0x half-elves.
"Active" Sathonys clerics: 5. (difficult to say, that's just a very rough estimate, number could be higher or even lower, if I see a masked person it could be like everyone!).
Their ~racial distribution: 2x darkelves, 2x humans, 1x dwarves, 0x half-elves, 0x halflings, 0x tshaharks
Even if the above is not true, and may be higher, I think the number would add to more humans and darkelves here.
"Active" Asral clerics: 6.
Their racial distribution: 4x humans, 2x dwarves, 0x half-elves, 0x halflings, 0x tshaharks, 0x elves
I am a bit surprised that there are no elves or half-elves here. I also have a hard time remembering any. Where are the bloodthirsty ... blood elves?
But might as well be that there were dozens of them in between the time I was not playing!
"Active" Shaolin warriors: 7.
Their racial distribution: 3x elves, 2x half-elf, 1x human, 1x tshaharks, 0x dwarves, 0x halflings
Hmm we could argue here, perhaps there is one more halfling but seems to be sleepy, and I think there may be one more elf/half-elf or humans which I forgot, but let's stick to these numbers for now. (If shaolins philosophize on top of mountain peaks far far away it gets to be harder to see if they are active! But at least they aren't THAT sleepy, after all.)
"Active" Rangers: 4
Their racial distribution: 2x elves, 1x half-elf, 1x human, 0x tshaharks, 0x dwarves, 0x halflings
Rangers should be an ideal guild for elves! Wondering why there are not more of them active hmmmm.
I am tempted to include scribes here, but they are not a real "major" guild per se. But for the sake of the racial distribution within the "major scribe" characters, I would state this:
2x humans, 1x elf (don't know if I left out someone here, I did however not include any char that was member in a "major" guild, i.e. not going to count a shaolin scribe here.)
These three "main" scribes characters are really quite active and I include them in the list of "guilded" characters even if they are not really a major guild.
Now ... there may be some more guilds, like secret guilds ... but to be honest I will claim that their numbers must be significantly lower than the above, or that they just hide very efficiently (so much that you don't get to meet them at all? Hmm.) Of course this is all only an OOC argument: from an IC perspective it would be difficult to reason that an evil guild is weak _only_ because it (OOCly) does not have enough active players.
They could still be absolute kick-ass, and powerful and a threat. Secret or more hidden guilds often also have an IC background history which can sometimes add to problems (but this is just a general statement here, it really depens a LOT more on the active players of such a guild)
Anyway, if you don't get to see them much in-game we can ignore their numbers for now, and even if we would include their numbers I'd say they would mostly add up to humans and darkelves. I.e. I can't think of further guilded and active evil dwarves, halflings or tshaharks.
I guess the tendency for evil elves is to more readily be a darkelf rather than
to "stay" an elf.
I also leave out druids because they seem to be inactive.
So, let's count (hope I didn't miscount):
A total of at least 39 active and guilded characters.
Their racial distribution is:
humans: 14
elves: 9
dwarves: 5
half-elves: 5
darkelves: 2
halflings: 2
tshaharks: 2
The above can be debated, i.e. I have a feeling that there are more active darkelves in guilds than my numbers would suggest right now. We can however say that darkelves are slightly stronger elves, simply because they started out as elves, so we could include them into the "elf faction".
Still, don't read too much into this - it should be more a "hint" than a really
accurate list.
An inescapable conclusion would be that humans lead this list, followed by elves/darkelves, then dwarves / half-elves.
The biggest "losers" far behind are halflings and tshaharks, as far as guilded
characters are concerned. If I compare this list to the ancient days then I do
think that there used to be a few more halflings, and some more tshaharks, but even back then the difference was not that large compared to right now.
So my provocative statement:
If you want to join a major guild and play in it, don't pick tshahark or
halfling as race.
The numbers will inevitably be only an approximation, and I will only count guilded chars that login perhaps ... 2x times in one reallife week, and play for at least, let's say ... 2-3 hours in that week. Otherwise, I don't think you can be really that active if you don't play that character.
"Active" Taniel clerics: 8.
Their racial distribution: 3x elves, 2x half-elves, 1x human, 1x dwarf, 1x halfling, 0x tshaharks
"Active" Crusader warriors: 6.
Their racial distribution: 3x human, 1x dwarf, 1x halfling, 1x tshaharks, 0x elves, 0x half-elves.
"Active" Sathonys clerics: 5. (difficult to say, that's just a very rough estimate, number could be higher or even lower, if I see a masked person it could be like everyone!).
Their ~racial distribution: 2x darkelves, 2x humans, 1x dwarves, 0x half-elves, 0x halflings, 0x tshaharks
Even if the above is not true, and may be higher, I think the number would add to more humans and darkelves here.
"Active" Asral clerics: 6.
Their racial distribution: 4x humans, 2x dwarves, 0x half-elves, 0x halflings, 0x tshaharks, 0x elves
I am a bit surprised that there are no elves or half-elves here. I also have a hard time remembering any. Where are the bloodthirsty ... blood elves?
But might as well be that there were dozens of them in between the time I was not playing!
"Active" Shaolin warriors: 7.
Their racial distribution: 3x elves, 2x half-elf, 1x human, 1x tshaharks, 0x dwarves, 0x halflings
Hmm we could argue here, perhaps there is one more halfling but seems to be sleepy, and I think there may be one more elf/half-elf or humans which I forgot, but let's stick to these numbers for now. (If shaolins philosophize on top of mountain peaks far far away it gets to be harder to see if they are active! But at least they aren't THAT sleepy, after all.)
"Active" Rangers: 4
Their racial distribution: 2x elves, 1x half-elf, 1x human, 0x tshaharks, 0x dwarves, 0x halflings
Rangers should be an ideal guild for elves! Wondering why there are not more of them active hmmmm.
I am tempted to include scribes here, but they are not a real "major" guild per se. But for the sake of the racial distribution within the "major scribe" characters, I would state this:
2x humans, 1x elf (don't know if I left out someone here, I did however not include any char that was member in a "major" guild, i.e. not going to count a shaolin scribe here.)
These three "main" scribes characters are really quite active and I include them in the list of "guilded" characters even if they are not really a major guild.
Now ... there may be some more guilds, like secret guilds ... but to be honest I will claim that their numbers must be significantly lower than the above, or that they just hide very efficiently (so much that you don't get to meet them at all? Hmm.) Of course this is all only an OOC argument: from an IC perspective it would be difficult to reason that an evil guild is weak _only_ because it (OOCly) does not have enough active players.
They could still be absolute kick-ass, and powerful and a threat. Secret or more hidden guilds often also have an IC background history which can sometimes add to problems (but this is just a general statement here, it really depens a LOT more on the active players of such a guild)
Anyway, if you don't get to see them much in-game we can ignore their numbers for now, and even if we would include their numbers I'd say they would mostly add up to humans and darkelves. I.e. I can't think of further guilded and active evil dwarves, halflings or tshaharks.
I guess the tendency for evil elves is to more readily be a darkelf rather than
to "stay" an elf.
I also leave out druids because they seem to be inactive.
So, let's count (hope I didn't miscount):
A total of at least 39 active and guilded characters.
Their racial distribution is:
humans: 14
elves: 9
dwarves: 5
half-elves: 5
darkelves: 2
halflings: 2
tshaharks: 2
The above can be debated, i.e. I have a feeling that there are more active darkelves in guilds than my numbers would suggest right now. We can however say that darkelves are slightly stronger elves, simply because they started out as elves, so we could include them into the "elf faction".
Still, don't read too much into this - it should be more a "hint" than a really
accurate list.
An inescapable conclusion would be that humans lead this list, followed by elves/darkelves, then dwarves / half-elves.
The biggest "losers" far behind are halflings and tshaharks, as far as guilded
characters are concerned. If I compare this list to the ancient days then I do
think that there used to be a few more halflings, and some more tshaharks, but even back then the difference was not that large compared to right now.
So my provocative statement:
If you want to join a major guild and play in it, don't pick tshahark or
halfling as race.