Page 1 of 2

Darkelven raids

Posted: Sun Feb 14, 2010 4:30 pm
by Loreen
Those raids are surely a nice touch to the game, but do you really think 19!!! darkelves are ok?

Re: Darkelven raids

Posted: Sun Feb 14, 2010 4:40 pm
by Arwenth
Considering there are only 21 players on including the wizards, evil doers, and younger/non-combat characters...I would have to agree with you there.

Re: Darkelven raids

Posted: Sun Feb 14, 2010 4:51 pm
by Damanta
Yeah a couple waves of 3 are cool. But this was kind of ridiculous.

Re: Darkelven raids

Posted: Sun Feb 14, 2010 5:19 pm
by Mogwai
thats badass, and the best part about the darkelves is you never know their intended target =D

Re: Darkelven raids

Posted: Sun Feb 14, 2010 6:31 pm
by Damanta
I don't know about everyone else but I've been experiencing crippling lag ever since it happened.

Re: Darkelven raids

Posted: Sun Feb 14, 2010 6:43 pm
by Arwenth
Me too. I think I heard someone mention lagging over the newbie channel as well.

Re: Darkelven raids

Posted: Sun Feb 14, 2010 9:34 pm
by Damanta
Mogwai wrote:thats badass, and the best part about the darkelves is you never know their intended target =D
Yeah, but nineteen of 'em? Not all of us are uber tanks like mogwai :P

Re: Darkelven raids

Posted: Sun Feb 14, 2010 11:24 pm
by isengoo
Uh, or Isen :evil:

Re: Darkelven raids

Posted: Mon Feb 15, 2010 1:27 am
by luminier
Being an "Uber Tank" Isn't really hard. If you can tank 4 things you can tank 60 things. But if you are tanking 60 things make sure you are in it for the long haul.

One day I would like to try fighting four thurse with a shield. Something tells me I would be hurt.

Re: Darkelven raids

Posted: Mon Feb 15, 2010 5:43 am
by isengoo
All it takes is 1 crit. Everyone bleeds the same.

http://www.youtube.com/watch?v=Usd4z9rxbys

Re: Darkelven raids

Posted: Mon Feb 15, 2010 9:03 am
by lanyara
Hmmmmm. These humans are fighting a tshahark in that video.

It bleeds differently!

Re: Darkelven raids

Posted: Mon Feb 15, 2010 9:59 am
by Arwenth
luminier wrote:Being an "Uber Tank" Isn't really hard. If you can tank 4 things you can tank 60 things.
I think part of the situation was not so much a matter of tanking is that there would be two darkelves standing outside of the fort. You go in and attack them and the other 17 come rushing out so people in the party who are not "uber tanks" as you all put it were getting the stuffing beaten out of them.

Also here is where I like to add that I don't know many people uber tank or not who don't feel those steel crossbow bolts (Or poisoned weapons). They're Nasty. With a capital N. Which is why I want to know why our watch towers don't have them.... :twisted:

But to return to the true point of the thread, 19 was a bit of a severe amount unless the world is supposed to be changing to the extend that there will be NPC based attempts to destroy a guild. It caused a situation to me where things were just sort of not fun anymore, a situation were you have people dying for the second or third time in the span of a few hours.

A situation that stacks deaths like that could cause some people especially someone who they put alot of time into their character to become frustrated and not want to spend time grinding their stats back up. Sometimes a situation like that will cause people to abandon a character for a period of time because they just don't want to deal with it then. An action that weakens their guild and an IC commitments they've made.

Re: Darkelven raids

Posted: Mon Feb 15, 2010 11:27 am
by Loreen
I wholeheartedly agree with PO Arwenth on that last part of her posting.

Re: Darkelven raids

Posted: Mon Feb 15, 2010 1:22 pm
by Damanta
I have to agree with poArwenth on this.

In the scale of Geas, a raid of 19 darkelves is extremely large.

A team of 10 players seems to be considered huge when undertaking a large task. (Raiding a city, closing a portal)

The way I see it, a team of nineteen is all out war in this scale, not a raid. When you only have 22 players on at the time (as poLoreen said, including evils, wizzies, and non-combatants) it is pretty mind boggling.

I just recently got Damanta to a point where I was getting quite proud of his progress. Now I have to flee from hobgoblins. :( So yes I am making this point because I was set back on my character, but that was many hours of training to get to that point. It just makes me think of what else I could have been doing during that time. :P

I love Geas, and I'll take the time to train back up. However, from my experience in other MUDs, an event like this would have been enough to get some people to stop playing entirely.

Re: Darkelven raids

Posted: Mon Feb 15, 2010 1:35 pm
by lanyara
Crusader NPCs, get out of your castle to clear that path!

Re: Darkelven raids

Posted: Mon Feb 15, 2010 11:51 pm
by Olrane
Bah, I need to play more. I haven't been around for a single one of these yet.

Re: Darkelven raids

Posted: Tue Feb 16, 2010 1:24 am
by Desiderea
Olrane wrote:Bah, I need to play more. I haven't been around for a single one of these yet.
Yeah, me neither. :)

Can you actually interact with these NPCs, or do they just kill everything in sight?

Re: Darkelven raids

Posted: Tue Feb 16, 2010 2:11 am
by Loreen
They just run to their target destination and start killing whoever is there or comes there.

Re: Darkelven raids

Posted: Tue Feb 16, 2010 2:11 am
by Delia
There is(or should be atleast) an IC solution to these raids, one which has been left unsolved for ages now. Granted...possibly stopping the raids requires quite bit of manpower. Still...it is there and I am quite pleased people were reminded about this :twisted:

Re: Darkelven raids

Posted: Tue Feb 16, 2010 4:14 am
by luminier
anytime you want to do it delia, luminier is game.