No, he won't be flying on that one. He uses it as a substitute for a bed, since helanyara wrote:*hopes for flying carpet*
prefers meditation over sleep.
Moderator: Wizards
No, he won't be flying on that one. He uses it as a substitute for a bed, since helanyara wrote:*hopes for flying carpet*
I support this second idea. It should be difficult to maintain the concentration (or really complete lack of concentration) when there are lots of things happening around you.chara wrote:Another idea would be that every activity in the room would have the chance of breaking the meditation. For example, every time someone says anything, there's a check if you continue to meditate, every time someone goes in or out, etc. The check would depend on your meditation skill. This would make it more effective for people to meditate where it's quiet (makes sense realistically) and could result in better roleplay (the character asking people to respect their meditation, searching out stiller places to meditate, not just plopping down in the middle of the marketplace to meditate. etc.)
These ideas could be used separately or together.
For resting, thieves use "hide" and Order members use "kill <target>".ganandorf wrote:It actually would make sense for ironwill to help you recover at a faster rate. Best way for those who are heavily armoured to recover after a fight, practice some more.
Also this would balance things out, The clerical guilds all have something to help them recover at a faster rate. The non-clerics guilds don't have anything like that. But making ironwill have this function could help both the rangers and crusaders. (Can't say much about the other guilds, as i dont know much about them)
I'm well aware of that. My char learned it from a book when this was still possible.luminier wrote:Oh and to Krelji
Someone would have to have iron will already to swap out meditate. But I suppose the person could relearn meditate which really wrenches my idea pretty much completely.
Only if your method of learning is to meditate and rise immediately, but then my sympathy is somewhat limited anyway.ganandorf wrote:one minor complaint that i have is that it seems to be harder for a new character to learn meditate. But I don't know if it just feels that way after having 100 meditate for so long, or if it is actually harder.
The chance of improving meditate hasn't changed a bit and the most recent skill improvement logs show attempted (but mostly failed) entries for many people. Like I said earlier, the only difference is that you now have to actually wait for meditation to start for real before the skill is being checked for improvement, and if that makes the skill harder to learn then it means that a large amount of people used the "meditate -> immediate rise" combo a lot more than previously assumed.Angeal wrote:I'm having the same trouble as Ganon. I'm not sure what it is, but getting a meditate improve is turning out to be a complete bitch. I've been training for 3-4 hours on an alt, and my meditate is still 0, and I have only been using meditate to recover
and no I do not meditate/rise/meditate/rise etc. while I recover so I can get improves
edit: not to mention that a large chunk of that time is spent recovering rather than actually training; and the fact that meditate isn't improving is pretty annoying