How do you
Moderator: Wizards
- Drake
- Wizard
- Posts: 207
- Joined: Thu Jun 23, 2005 5:31 am
- Location: In the land down under
- Contact:
How do you
make a mortal?
As in, do you write up a history, a character etc. for them? Have them all mapped out in how they will act etc.
Or do you make a character and let them become what they become?
As in, do you write up a history, a character etc. for them? Have them all mapped out in how they will act etc.
Or do you make a character and let them become what they become?
Evil in Training.
Gods middle finger.
Gods middle finger.
- Drake
- Wizard
- Posts: 207
- Joined: Thu Jun 23, 2005 5:31 am
- Location: In the land down under
- Contact:
Well for me
Well I sorta never plan anything, getting up in the morning is an exercise in creativity on which side of the bed I'll fall out of.
So I make a mortal character by giving it a name, pick some atributes from the list and then see what happens.
So I make a mortal character by giving it a name, pick some atributes from the list and then see what happens.
Evil in Training.
Gods middle finger.
Gods middle finger.
- tessa
- Overlord
- Posts: 1093
- Joined: Fri Jun 24, 2005 6:03 am
- Location: My own imagination.
- jezz
- Hero
- Posts: 374
- Joined: Fri Jun 24, 2005 7:06 am
- Location: Spain
I generally forget about the background of the char for when he's a bit more grown up, else, you can end thinking about your char beeing an old prince, or a pit fighter, and some experienced player will either ask you about that royal past and give proofs, or will appraise you and say: "you aren't strong enough to be a pit fighter"
But actually, what I do is think of a combination and mixing of aspects of Geas to make the most succesful char, pvp and powergaming talking. After that, I start to develop it, and if in that time, he gets some rp now and then... welcome
But actually, what I do is think of a combination and mixing of aspects of Geas to make the most succesful char, pvp and powergaming talking. After that, I start to develop it, and if in that time, he gets some rp now and then... welcome

- stilgar
- Champion
- Posts: 503
- Joined: Fri Jun 24, 2005 7:01 am
- Location: Pecs, Hungary
I usually create a character to achieve something with it.. I make a concept, or idea, what I want to achieve, then set up character concept might look suitable for the goals, then make up a background, find his motivations and such.. and yes.. sometimes rp reasons and original intentions make my character completely unplayable
Though that is a price I pay.. at least I think RP is for fun.. and to gain new experiences and try things out in RP that you'd never do RL

Though that is a price I pay.. at least I think RP is for fun.. and to gain new experiences and try things out in RP that you'd never do RL

Future is NOT what it used to be
Pecs, European Capital of Culture 2010
Pecs, European Capital of Culture 2010
- Kortha
- Master
- Posts: 241
- Joined: Fri Jun 24, 2005 1:31 pm
- Location: US
- Contact:
I usually come up with a vague background (where char grew up, whether parental relations were good or bad, maybe even why they left home), and then ad-lib more details as they come up in the rp. My hope for each char is that it'll eventually get complex enough to start doing things even I don't expect.
If a squirrel is chasing you, drop your nuts and run.
- Allalltar
- Master
- Posts: 199
- Joined: Thu Jun 30, 2005 1:33 pm
For myself, my characters have usually a totally finished and usually very long background and it seems they are all a bit the same (well... for those who know me, the characteristics are easy to resolve...
). I tend to like writing stories so this happens to take quite a while before a char of mine gets actually into the game. Yet i'm always open to adjust the story to whatever happens ingame.

- Delia
- Overlord
- Posts: 2782
- Joined: Mon Jun 27, 2005 11:22 am
- Location: Finland
- Josephus
- Beginner
- Posts: 19
- Joined: Mon Jun 27, 2005 2:13 am
- Location: Updating...
I attempt to take an aspect of my own persona (for instance, my occasional tendency to lie) and blow it out of proportion. I lie all the time, more or less constantly, so that when I'm telling the truth you can't be sure.
It's enough to make me more conscious of everything that comes out of my mouth in RL, helping me to cut down on such tendencies. So I guess something good came out of it.
I also outsized my good aspects, like my willingness to help. Except in this case, it's a willingness to get involved in everything. Curiosity killed the halfling, you know.

I also outsized my good aspects, like my willingness to help. Except in this case, it's a willingness to get involved in everything. Curiosity killed the halfling, you know.
I wonder what this button does...
-
- Champion
- Posts: 533
- Joined: Tue Aug 09, 2005 3:16 am
- Location: Europe CET
I create the character with the endgame in mind, but create a pre-history for him/her. Most of the times I have a concept of what I want to achieve, and shape this pre-history to naturally lead into that concept.
With Ferranifer I knew I wanted to be a lich. Therefore, she is the daughter of an outcast elven witch, who was mobbed to death by an elven lynch-squad.
I do this with all my characters:
* Clear scope of what i want to be, gameplay-wise
* Background story that fits for the past of the future I want
* Try to develop the story of the character as I play to naturally fit with the background
Alas, I always end up playing the same character
Oh, and I usually try to roleplay aspects of personality which I am not in real life, as opposed by what Josephus mentioned (though who knows if he was lying when he wrote that). For example, in RL I'm actually quite a nice and kind person, though a bit sarcastic and quite prone to smartass comments, whereas my characters are usually mean and nasty, with no regards to others whatsoever and very prone to brutal, direct action.
With Ferranifer I knew I wanted to be a lich. Therefore, she is the daughter of an outcast elven witch, who was mobbed to death by an elven lynch-squad.
I do this with all my characters:
* Clear scope of what i want to be, gameplay-wise
* Background story that fits for the past of the future I want
* Try to develop the story of the character as I play to naturally fit with the background
Alas, I always end up playing the same character

Oh, and I usually try to roleplay aspects of personality which I am not in real life, as opposed by what Josephus mentioned (though who knows if he was lying when he wrote that). For example, in RL I'm actually quite a nice and kind person, though a bit sarcastic and quite prone to smartass comments, whereas my characters are usually mean and nasty, with no regards to others whatsoever and very prone to brutal, direct action.