Re: Wars
Posted: Wed Sep 08, 2010 3:33 pm
hmm, when mazar was avatar, he had some talks with wizards
about moving the temple out of town, and i guess the burning temple was the result.
If i remember right the last war mazar fought started over a watchtower, not much for a war if you ask me, but the conditions for peace were put like "follow devine law, stop hunting you traitors and let us hunt ours, or die", and now the one goes about a char leaving the asrals.
Its just points that a cruzader cannot influence, not even with war, and even if that goes wrong in rp for many people, imo it s still the avatar of asral that leads the warclerics, kicking people out and defining rules for living.
Not accepting someone else doing that means many deaths and bad rp.
in fact -as i played a warcleric- mazar would have rather liked to make the warclerics an underground group of asador or elsewhere than accepting someone outside taking over controle of the guild.
the asrals are no bonepriests, they live in the south next door to crusaders and they got no undeads, neither hellrifts or anything else to hide (and one can try to run from luminier on a unicorn with a death-crit-lance wielded by foot, but where to in the moment you re exhausted, if luminier attacks in all cities and kills the guild guards ,too?)
thats too a point in the discussion about how to handle death.
simple and extreme example is playing an arcenemy of someone 200+ and got told follow the rules of your enemy or die over and over again.
So perhaps you handle the point that warclerics stop playing icly as the fact that they hide in the giat and start to build up warclerics as an underground organisation, because they cannot live their kind of life in the south any more. (So as mazar had times without war going on when he met crusaders on the street or elsewhere that killed him for an evil aura, while mazar saw himself still as neutral)
please do not see it as a personal offense, luminier, but you re on such a high level with your char that it should make you think "how can i make people having fun in that mud ?", and not "what is the way i get most fun out of that mud?"
about moving the temple out of town, and i guess the burning temple was the result.
If i remember right the last war mazar fought started over a watchtower, not much for a war if you ask me, but the conditions for peace were put like "follow devine law, stop hunting you traitors and let us hunt ours, or die", and now the one goes about a char leaving the asrals.
Its just points that a cruzader cannot influence, not even with war, and even if that goes wrong in rp for many people, imo it s still the avatar of asral that leads the warclerics, kicking people out and defining rules for living.
Not accepting someone else doing that means many deaths and bad rp.
in fact -as i played a warcleric- mazar would have rather liked to make the warclerics an underground group of asador or elsewhere than accepting someone outside taking over controle of the guild.
the asrals are no bonepriests, they live in the south next door to crusaders and they got no undeads, neither hellrifts or anything else to hide (and one can try to run from luminier on a unicorn with a death-crit-lance wielded by foot, but where to in the moment you re exhausted, if luminier attacks in all cities and kills the guild guards ,too?)
thats too a point in the discussion about how to handle death.
simple and extreme example is playing an arcenemy of someone 200+ and got told follow the rules of your enemy or die over and over again.
So perhaps you handle the point that warclerics stop playing icly as the fact that they hide in the giat and start to build up warclerics as an underground organisation, because they cannot live their kind of life in the south any more. (So as mazar had times without war going on when he met crusaders on the street or elsewhere that killed him for an evil aura, while mazar saw himself still as neutral)
please do not see it as a personal offense, luminier, but you re on such a high level with your char that it should make you think "how can i make people having fun in that mud ?", and not "what is the way i get most fun out of that mud?"