I see that the general opinion is to let the things as they are, and i will respect that! However, i would like to speak my mind on this matter, before shutting up and go with the flow:
Alot of you are complaining that the newer characters improve their skills alot faster then the old ones did, moustly because the new combat system and the boni distribution!
ITS CALLED PROGRESS!!!
In my opinion the new system is FAR superior to the old one! Its more realistic and gives alot more liberty to a character in folowing his goals in a natural way! Why i say natural?
In the old system characters used guild-jumping in order to master everything! That was unnatural because the guilds were not ment that way! Nor was ment for a character to become good at everything!
In the current system, YES a newbie can improve faster in fighting, but thats only an illusion! He will improve faster if he chooses to practice ONLY fighting! The second he starts to learn how to read, speak more languages, gather herbs, craft or do something else except fighting, his speed of improvement will lower, and the more he diversifies his interests, the more will lower! Trust me, i know, because my character has many interests and my speed of improvement is not at all high, but i am not complaining, its the path I CHOUSED!
In the end, the skill distribution of a certain character will respect alot more the character's interests and actions then it did before! That is why i think the current system is alot better then the old one!
Another point i want to make is the fact that stats have a great influence on skills! Tessa complained that one-month old characters have similar skills compared with her one year old character! Surely your character has alot better stats and i am sure THAT makes a big difference! You guys sure notice that difference when you die, and even though your skills remain the same, you
see a difference when fighting the same monters you were fighting before.
And now, returning to the subject of this thread:
Everybody pretty much agree that for a newbie its alot easier to get to around 60 skill levels, right? Now, what harm would do to let someone with skills around 40 or so to teach his buddy that has his skills around 10 for example? Would it make it that much of a difference skillwise? I think not! It would make a bigger difference from a social point of view, helping newbies get to know eachother better, giving them the oportunity to help eachother, maybe making some money while doing it, so also helping the economy.
Now, for all of you who are afraid that teaching would lead to a skill inflation, and newbies getting to to 100 skills in no time: in order for that to happend, you would need a teacher with 80+ skills and very high teaching, so its already implemented codewise! The beauty of things is that players can control it! You see a teacher with 100 skills teaching every newbie? Just deal with it IC! No reasons for the Coders to put unnecessary limits when things can be perfectly dealed with IC by us, players.
Ok, i am done
I don't know how come i am the only one that sees things this way, but HEY, we are not the same and that a good thing!
I would like to thank everybody for voting and pretty much speaking up his mind, and i will see you all in Geas.
poTannorath