#3
Post
by Veriya » Tue Oct 26, 2010 2:07 pm
Personally, I think having old uber-characters surrounded by hordes of newbies is both a requirement and awesome for a multiplayer game. These strongest characters have stuck with Geas long enough to become monsters, and gather resources to "power play" (IC power, more so) and assist whomever they want. This also creates a great staging ground for more reasonably experienced, up-and-coming characters like most of us. We get from them aspirations and a constant threat or two that must be addressed...
Anyhow, if the trends in modern gaming will tell us anything, we love variety and openness, and in terms of text-based games, Geas all but sets the bar for this. However, the failing of many such games is stagnation and skewed leveling, where eventually, everyone is level X and stuffed full of powerful gear after so many hours playing... Geas skillfully avoids this and creates a system where even completely outclassed in all areas, a player can probably figure out a way to emerge victorious with a bit of luck.
Guess that sums up into saying I love the inequalities here, however, they're not as great as people would have you believe.
Antoine[male dwarf] finished your haircut.
Antoine[male dwarf] unwields a hand axe.